A Shockbyte Rust Server
Online 157.85.93.190:26335 checked 11m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 239
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 23h
- since its last restart; the bar fills at a day
- Rank
- #13,929
- top 63%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 17:59 UTC7d ago | 3 | – | running | 1 |
| Sun 18 Oct, 23:15 UTC9d ago | 6 | – | 1.8 days | 1 |
| Wed 14 Oct, 01:46 UTC14d ago | 1 | halved by day 2 | 4.9 days | 0 |
| Wed 7 Oct, 21:36 UTC20d ago | 5 | halved by day 2 | 6.2 days | 0 |
| Sat 3 Oct, 20:47 UTC24d ago | 3 | halved by day 2 | 4 days | 0 |
| Sat 26 Sep, 18:56 UTC31d ago | 7 | halved by day 2 | 7.1 days | 3 |
| Sat 26 Sep, 00:17 UTC32d ago | 7 | – | 0.8 days | 0 |
| Thu 24 Sep, 01:09 UTC34d ago | 1 | – | 2 days | 1 |
| Wed 23 Sep, 15:38 UTC34d ago | 4 | – | 0.4 days | 0 |
| Wed 23 Sep, 04:03 UTC35d ago | 4 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on A Shockbyte Rust Server?
Size 1,900 and seed 1685963946 define the game-generated procedural map on A Shockbyte Rust Server. Look at it on RustMaps from this page: identical size and seed give an identical map. Its name for the map: Custom Map.
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on A Shockbyte Rust Server?
No next wipe can be pinned down on A Shockbyte Rust Server, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 7 days 17 hours is how long the current world has been up.
What happens on A Shockbyte Rust Server when wipe day arrives?
The average peak across its recent wipes is 3 players. 1 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 2.
Lists and filters
What do the server tags on A Shockbyte Rust Server mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under A Shockbyte Rust Server. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include A Shockbyte Rust Server?
A Shockbyte Rust Server appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server details
Which Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 167781 on Linux is the version A Shockbyte Rust Server runs. Steam updates your game so it sits on the same protocol needed to join.
Is A Shockbyte Rust Server online right now, and how steady has it been?
Right now the lights are on at A Shockbyte Rust Server. About 47 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 168, or 100%. 23 September 2026 is when Rust Leaderboard first logged it.
How well does A Shockbyte Rust Server perform?
Averaged over the last 48 hours, server fps was 234, with a low of 214. Up to 14,999 entities were in play, buildings and deployables among them. It drew up to 2,808 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is A Shockbyte Rust Server hosted?
Nothing about a region is published by A Shockbyte Rust Server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 157.85.93.190:26335 is its address.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #13,929, among the top 63% of ranked servers.
How many players are on A Shockbyte Rust Server right now?
0 players fill 40 slots on A Shockbyte Rust Server right now. 1 was the high point over seven days, with 0 players on average.
How to join
How do I join A Shockbyte Rust Server?
In the Rust console (F1) enter client.connect 157.85.93.190:26335. Launch Rust from this page instead and it opens the game through Steam and joins for you.