RustServer_14669
Online 160.251.232.209:28015 checked 11m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 105
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 13h
- since its last restart; the bar fills at a day
- Rank
- #10,435
- top 47%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 09:04 UTC17d ago | 3 | – | running | 0 |
| Thu 1 Oct, 19:42 UTC FW26d ago | 3 | halved by day 3 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on RustServer_14669?
RustServer_14669 runs a procedural map of size 4,500 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on RustServer_14669?
The name of RustServer_14669 carries no gather rate. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on RustServer_14669?
The record of RustServer_14669's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 17 days.
What happens on RustServer_14669 when wipe day arrives?
The average peak across its recent wipes is 3 players. The crowd on the latest wipe topped out 1 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 3.
Tag guide
What do the server tags on RustServer_14669 mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166494 (Build): Build: 166494; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags RustServer_14669 publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include RustServer_14669?
These Rust Leaderboard lists count RustServer_14669 among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
About the server
Which Rust version is RustServer_14669 running?
Rust network protocol 2634 and build 166494 on Linux is the version RustServer_14669 runs. Steam updates your game so it sits on the same protocol needed to join.
Is RustServer_14669 up right now, and how steady is it?
Player one, RustServer_14669 is online as you read this. The uptime figure puts the last restart at roughly 2 days 13 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does RustServer_14669 perform?
97 server fps on average across the last 48 hours, never dropping below 63. At its peak the world carried 121,665 entities: buildings, deployables and the rest. It drew up to 4,481 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is RustServer_14669 hosted?
No region is published by RustServer_14669. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 160.251.232.209:28015 is its address.
Population
Where does RustServer_14669 sit in the rankings?
Player hours over seven days put RustServer_14669 at #10,435, among the top 47% of ranked servers.
How many players are on RustServer_14669 right now?
On RustServer_14669, 0 players are in and 50 slots are on the board. 1 was the high point over seven days, with 0 players on average.
How to join
How do I join RustServer_14669?
Type client.connect 160.251.232.209:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.