SYPSNMDFQ
Offline 162.14.110.20:28016 checked 16d ago
Stats
- Players
- 0/ 66
- 0% full
- Slots
- 66open
- 66 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,427
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:07 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on SYPSNMDFQ?
The game generates a procedural map for SYPSNMDFQ: size 1,000, seed 1. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on SYPSNMDFQ?
SYPSNMDFQ says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on SYPSNMDFQ?
Too few of SYPSNMDFQ's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 25 days 4 hours.
What happens on SYPSNMDFQ when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
Who is behind SYPSNMDFQ?
A jprust.cn hostname appears on SYPSNMDFQ and on 16 other servers we track, which points to one operator.
What do the server tags on SYPSNMDFQ mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp66 (Max players): It holds 66 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under SYPSNMDFQ. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include SYPSNMDFQ?
SYPSNMDFQ appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is SYPSNMDFQ running?
Rust network protocol 2634 and build 166652 on Windows is what SYPSNMDFQ runs. Steam updates your game so it sits on the same protocol needed to join.
Is SYPSNMDFQ up right now, and how steady is it?
SYPSNMDFQ is down this moment; the last signal came 16 days 12 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is SYPSNMDFQ hosted?
Nothing about a region is published by SYPSNMDFQ. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 162.14.110.20:28016.
Player count
Where does SYPSNMDFQ sit on the leaderboard?
Player hours over seven days put SYPSNMDFQ at #15,427, among the top 71% of ranked servers.
How many players are on SYPSNMDFQ right now?
Right now SYPSNMDFQ is not online, and its last appearance was 16 days 12 hours ago.
Connect
How do I join SYPSNMDFQ?
Type client.connect 162.14.110.20:28016 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.