Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 240
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 20h 30m
- since its last restart; the bar fills at a day
- Rank
- #15,420
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 04:25 UTC19d ago | 0 | – | running | 0 |
| Fri 25 Sep, 04:27 UTC32d ago | 0 | – | 13 days | 0 |
| Wed 16 Sep, 11:59 UTC41d ago | 2 | halved by day 6 | 8.7 days | 0 |
| Tue 15 Sep, 15:48 UTC42d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on [EU] Facepunch Tech Test?
Size 4,500 and seed 211649 define the game-generated procedural map on [EU] Facepunch Tech Test. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on [EU] Facepunch Tech Test?
The name of [EU] Facepunch Tech Test carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. You will find it under Official in the game. The server's own label is vanilla: no changed rates, kits or rules: just the game Facepunch releases. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on [EU] Facepunch Tech Test?
The force wipe is the only wipe [EU] Facepunch Tech Test takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 32 days 22 hours is how long the current world has been up. Monthly wipes are what the tags promise.
What happens on [EU] Facepunch Tech Test when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 6.
Tag guide
Who is behind [EU] Facepunch Tech Test?
A playrust.com hostname appears on [EU] Facepunch Tech Test and on 124 other servers we track, which points to one operator.
What do the server tags on [EU] Facepunch Tech Test mean?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs169281 (Build): It runs game build 169281; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^t (Tutorial on): Facepunch's tutorial is available to new players here are the tags [EU] Facepunch Tech Test publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [EU] Facepunch Tech Test?
These Rust Leaderboard lists count [EU] Facepunch Tech Test among them: Rust tutorial servers, Best EU Rust servers, Official Rust server leaderboard and Best vanilla Rust servers. You can find it through these server list filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server facts
Which Rust version is [EU] Facepunch Tech Test on?
Rust network protocol 2635 and build 169281 on Linux is what [EU] Facepunch Tech Test runs. Steam updates your game so it sits on the same protocol needed to join.
Is [EU] Facepunch Tech Test up right now, and how steady is it?
Right now the lights are on at [EU] Facepunch Tech Test. About 20 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does [EU] Facepunch Tech Test perform?
The 48-hour average is 240 server fps; the floor was 240. Up to 121,000 entities were in play, buildings and deployables among them. The top memory figure was 4,306 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is [EU] Facepunch Tech Test hosted?
The name of [EU] Facepunch Tech Test points to Europe, though it publishes no region tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 162.19.127.25:28015.
Player count
Where does [EU] Facepunch Tech Test sit on the leaderboard?
Player hours for the week place [EU] Facepunch Tech Test at #15,420, in the top 69% of every ranked server.
How many players are on [EU] Facepunch Tech Test right now?
The live count for [EU] Facepunch Tech Test is 0 players. Over seven days, players averaged 0.
How to join
How do I join [EU] Facepunch Tech Test?
Type client.connect 162.19.127.25:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.
