Nate/tyler
Online 163.245.195.73:26026 checked 9m ago
Stats
- Players
- 0/ 200
- 0% full
- Slots
- 200open
- 200 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4d 12h
- since its last restart; the bar fills at a day
- Rank
- #8,337
- top 38%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:59 UTC4d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Nate/tyler?
Size 2,500 and seed 88451 define the game-generated procedural map on Nate/tyler. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Nate/tyler?
No gather rate appears in the name of Nate/tyler. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Nate/tyler?
Too few of Nate/tyler's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 4 days 14 hours.
What happens on Nate/tyler when wipe day arrives?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe topped out 2 hours in.
Tag guide
What do the server tags on Nate/tyler mean?
The server browser reads these tags from Nate/tyler: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): Slot count: 200; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Nate/tyler?
Nate/tyler appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server facts
Which Rust version is Nate/tyler on?
Rust network protocol 2635 and build 168909 on Linux is the version Nate/tyler runs. Matching the protocol is what joining needs; Steam handles the update.
Is Nate/tyler up right now, and how steady is it?
Nate/tyler is up, live and reachable this moment. The uptime figure puts the last restart at roughly 4 days 12 hours ago. It was up 99% of the time over the last 4 full days: 95 of 96 hours on. The first record Rust Leaderboard has of it is 25 October 2026.
How well does Nate/tyler perform?
60 server fps on average across the last 48 hours, never dropping below 60. Up to 31,589 entities were in play, buildings and deployables among them. Memory use peaked at 2,170 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Nate/tyler hosted?
No region is published by Nate/tyler. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 163.245.195.73:26026.
The crowd
Where does Nate/tyler sit on the leaderboard?
Player hours for the week place Nate/tyler at #8,337, in the top 38% of every ranked server.
How many players are on Nate/tyler right now?
On Nate/tyler, 0 players are in and 200 slots are on the board. Its average over the past week is 0 players, peaking at 2. In the last 48 hours, 01:00 UTC drew the highest average: 1 players.
Connect
How do I join Nate/tyler?
In the Rust console (F1) enter client.connect 163.245.195.73:26026. Launch Rust from this page instead and it opens the game through Steam and joins for you.