[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 6m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,339
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [TEST] Hillside mock main - not a real server?
A procedural map, generated by the game, is what [TEST] Hillside mock main - not a real server runs.
What are the rules and settings on [TEST] Hillside mock main - not a real server?
The name of [TEST] Hillside mock main - not a real server carries no gather rate. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on [TEST] Hillside mock main - not a real server?
Too few of [TEST] Hillside mock main - not a real server's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 13 days 23 hours.
What happens on [TEST] Hillside mock main - not a real server when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 0 hours in.
Tag guide
What do the server tags on [TEST] Hillside mock main - not a real server mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under [TEST] Hillside mock main - not a real server. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include [TEST] Hillside mock main - not a real server?
These Rust Leaderboard lists count [TEST] Hillside mock main - not a real server among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server facts
Which Rust version is [TEST] Hillside mock main - not a real server on?
The build behind [TEST] Hillside mock main - not a real server: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is [TEST] Hillside mock main - not a real server online right now, and how steady has it been?
Right now the lights are on at [TEST] Hillside mock main - not a real server. Of the 168 hours in the last 7 full days it was up for 168, or 100%. The first record Rust Leaderboard has of it is 19 September 2026.
Where in the world is [TEST] Hillside mock main - not a real server hosted?
Nothing about a region is published by [TEST] Hillside mock main - not a real server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 167.114.158.11:28210.
The crowd
Where does [TEST] Hillside mock main - not a real server sit on the leaderboard?
Player hours for the week place [TEST] Hillside mock main - not a real server at #15,339, in the top 69% of every ranked server.
How many players are on [TEST] Hillside mock main - not a real server right now?
The live score is 0 players on [TEST] Hillside mock main - not a real server, out of 10 slots. Over seven days, players averaged 0.
Getting in
How do I join [TEST] Hillside mock main - not a real server?
In the Rust console (F1) enter client.connect 167.114.158.11:28210. Launch Rust from this page instead and it opens the game through Steam and joins for you.