Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,326
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 00:30 UTC12d ago | 2 | – | running | 0 |
| Mon 5 Oct, 18:31 UTC23d ago | 3 | halved by day 7 | 11.2 days | 2 |
| Thu 1 Oct, 15:42 UTC27d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC28d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC30d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Stillwater Testing?
Stillwater Testing runs a procedural map of size 5,000 with seed 1383972055, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.
What are the rules and settings on Stillwater Testing?
The name of Stillwater Testing carries no gather rate. The limit on a group is 30 players. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Carbon. The server's own label is vanilla: no changed rates, kits or rules: just the game Facepunch releases. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Stillwater Testing?
Stillwater Testing wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 12 days 13 hours.
What happens on Stillwater Testing when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe topped out 2 hours in. Half the peak or more lasted until the next wipe in 33% of recent wipes. The wipes that did not hold saw the count dip below half by day 4.
Tag guide
Who is behind Stillwater Testing?
The stillwatershores.org hostname on Stillwater Testing also turns up on 1 other server we track, which points to a shared operator.
What do the server tags on Stillwater Testing mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The server has 40 slots; ts30 (Group limit): Teams cap at 30 players; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are listed under Stillwater Testing. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Stillwater Testing?
Stillwater Testing appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is Stillwater Testing on?
Rust network protocol 2634 and build 167781 on Linux is what Stillwater Testing runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Stillwater Testing online right now, and how steady has it been?
Player one, Stillwater Testing is offline as you read this, last spotted 4 days 15 hours ago. Of the 168 hours in the last 7 full days it was up for 71, or 42%. The first record Rust Leaderboard has of it is 13 September 2026.
Where in the world is Stillwater Testing hosted?
Nothing about a region is published by Stillwater Testing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 168.100.162.13:29015.
Player count
Where does Stillwater Testing sit on the leaderboard?
Player hours for the week place Stillwater Testing at #15,326, in the top 69% of every ranked server.
How many players are on Stillwater Testing right now?
Right now Stillwater Testing is not online, and its last appearance was 4 days 15 hours ago. Its average over the past week is 0 players.
How to join
How do I join Stillwater Testing?
In the Rust console (F1) enter client.connect 168.100.162.13:29015. Launch Rust from this page instead and it opens the game through Steam and joins for you.