Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 10m ago
Stats
- Players
- 1/ 100
- 1% full
- Slots
- 99open
- 100 max players
- 7-day avg
- 1
- 7-day average · peak 4
- FPS
- 55
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 15h
- since its last restart; the bar fills at a day
- Rank
- #3,570
- top 16%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC19d ago | 3 | – | running | 0 |
| Wed 7 Oct, 08:47 UTC22d ago | 2 | held half | 2.9 days | 1 |
| Tue 6 Oct, 15:52 UTC22d ago | 2 | – | 0.7 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 11:27 UTC25d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Hardcore (Not yet finished construction)?
Hardcore (Not yet finished construction) runs a procedural map of size 4,000 with seed 7777, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Hardcore (Not yet finished construction)?
No gather rate appears in the name of Hardcore (Not yet finished construction). Up to 8 players per group, which is the game's default. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Hardcore (Not yet finished construction)?
There is no telling the next wipe on Hardcore (Not yet finished construction): it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 19 days 9 hours.
What happens on Hardcore (Not yet finished construction) when wipe day arrives?
The average peak across its recent wipes is 2 players. 14 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 100% of recent wipes.
Lists and filters
What do the server tags on Hardcore (Not yet finished construction) mean?
The server browser reads these tags from Hardcore (Not yet finished construction): gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Hardcore (Not yet finished construction)?
These Rust Leaderboard lists count Hardcore (Not yet finished construction) among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is Hardcore (Not yet finished construction) on?
Rust network protocol 2635 and build 168909 on Linux is what Hardcore (Not yet finished construction) runs. Matching the protocol is what joining needs; Steam handles the update.
Is Hardcore (Not yet finished construction) up right now, and how steady is it?
Player one, Hardcore (Not yet finished construction) is online as you read this. About 39 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 4 October 2026 is when Rust Leaderboard first logged it.
How well does Hardcore (Not yet finished construction) perform?
58 server fps on average across the last 48 hours, never dropping below 51. Buildings, deployables and all the rest of the world took the entity count as high as 178,044. The top memory figure was 4,650 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Hardcore (Not yet finished construction) hosted?
Nothing about a region is published by Hardcore (Not yet finished construction). A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 170.23.61.207:11352 is its address.
Population
Where does Hardcore (Not yet finished construction) sit in the rankings?
Player hours over seven days put Hardcore (Not yet finished construction) at #3,570, among the top 16% of ranked servers.
How many players are on Hardcore (Not yet finished construction) right now?
1 players fill 100 slots on Hardcore (Not yet finished construction) right now. 4 was the high point over seven days, with 1 players on average. The busiest point in the last 48 hours was 08:00 UTC, averaging 2 players.
How to join
How do I join Hardcore (Not yet finished construction)?
Type client.connect 170.23.61.207:11352 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.