1UP
11869servers on
Hi-score
90153players now
2UP
374fresh wipes · 3h
Player select Ready

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 10m ago

moddedoxide

Stats

Players
1/ 100
1% full
Slots
99open
100 max players
7-day avg
1
7-day average · peak 4
FPS
55
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 15h
since its last restart; the bar fills at a day
Rank
#3,570
top 16%
Last wipe · new game
19d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.511.5216:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC25d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
186 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
179 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
91 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
284 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
236 / 700

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Hardcore (Not yet finished construction)?

Hardcore (Not yet finished construction) runs a procedural map of size 4,000 with seed 7777, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on Hardcore (Not yet finished construction)?

No gather rate appears in the name of Hardcore (Not yet finished construction). Up to 8 players per group, which is the game's default. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on Hardcore (Not yet finished construction)?

There is no telling the next wipe on Hardcore (Not yet finished construction): it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 19 days 9 hours.

What happens on Hardcore (Not yet finished construction) when wipe day arrives?

The average peak across its recent wipes is 2 players. 14 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 100% of recent wipes.

Lists and filters

What do the server tags on Hardcore (Not yet finished construction) mean?

The server browser reads these tags from Hardcore (Not yet finished construction): gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Hardcore (Not yet finished construction)?

These Rust Leaderboard lists count Hardcore (Not yet finished construction) among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server facts

Which Rust version is Hardcore (Not yet finished construction) on?

Rust network protocol 2635 and build 168909 on Linux is what Hardcore (Not yet finished construction) runs. Matching the protocol is what joining needs; Steam handles the update.

Is Hardcore (Not yet finished construction) up right now, and how steady is it?

Player one, Hardcore (Not yet finished construction) is online as you read this. About 39 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 4 October 2026 is when Rust Leaderboard first logged it.

How well does Hardcore (Not yet finished construction) perform?

58 server fps on average across the last 48 hours, never dropping below 51. Buildings, deployables and all the rest of the world took the entity count as high as 178,044. The top memory figure was 4,650 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Hardcore (Not yet finished construction) hosted?

Nothing about a region is published by Hardcore (Not yet finished construction). A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 170.23.61.207:11352 is its address.

Population

Where does Hardcore (Not yet finished construction) sit in the rankings?

Player hours over seven days put Hardcore (Not yet finished construction) at #3,570, among the top 16% of ranked servers.

How many players are on Hardcore (Not yet finished construction) right now?

1 players fill 100 slots on Hardcore (Not yet finished construction) right now. 4 was the high point over seven days, with 1 players on average. The busiest point in the last 48 hours was 08:00 UTC, averaging 2 players.

How to join

How do I join Hardcore (Not yet finished construction)?

Type client.connect 170.23.61.207:11352 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Modded listing: settings or plugins change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.