The Playground | Experimental Mods & Testing
Online 172.240.123.100:25602 checked 8m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 58
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 19h 29m
- since its last restart; the bar fills at a day
- Rank
- #5,122
- top 23%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:04 UTC5d ago | 3 | – | running | 0 |
| Sat 17 Oct, 16:51 UTC12d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Fri 16 Oct, 20:54 UTC13d ago | 1 | – | 0.8 days | 0 |
| Sun 4 Oct, 15:36 UTC25d ago | 1 | halved by day 2 | 12.2 days | 0 |
| Thu 1 Oct, 17:45 UTC FW28d ago | 2 | halved by day 1 | 2.9 days | 1 |
| Tue 29 Sep, 19:21 UTC30d ago | 2 | – | 1.9 days | 0 |
| Sat 19 Sep, 18:57 UTC40d ago | 2 | halved by day 1 | 10 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on The Playground | Experimental Mods & Testing?
The game generates a procedural map for The Playground | Experimental Mods & Testing: size 4,500, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name shown.
What are the rules and settings on The Playground | Experimental Mods & Testing?
No gather rate appears in the name of The Playground | Experimental Mods & Testing. The game's default applies: groups of 8 players at most. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on The Playground | Experimental Mods & Testing?
The Playground | Experimental Mods & Testing wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 5 days 8 hours.
What happens on The Playground | Experimental Mods & Testing when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe topped out 8 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.
Tags
What do the server tags on The Playground | Experimental Mods & Testing mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under The Playground | Experimental Mods & Testing. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include The Playground | Experimental Mods & Testing?
Best modded Rust servers are the Rust Leaderboard lists that include The Playground | Experimental Mods & Testing. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
About the server
Which Rust version is The Playground | Experimental Mods & Testing on?
Rust network protocol 2635 and build 168909 on Linux is what The Playground | Experimental Mods & Testing runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is The Playground | Experimental Mods & Testing up right now, and how steady is it?
The Playground | Experimental Mods & Testing is up, live and reachable this moment. About 19 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does The Playground | Experimental Mods & Testing perform?
Averaged over the last 48 hours, server fps was 62, with a low of 35. Buildings, deployables and all the rest of the world took the entity count as high as 151,610. Memory use peaked at 4,699 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is The Playground | Experimental Mods & Testing hosted?
On region, The Playground | Experimental Mods & Testing publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 172.240.123.100:25602 is its address.
Population
Where does The Playground | Experimental Mods & Testing sit on the leaderboard?
Player hours for the week place The Playground | Experimental Mods & Testing at #5,122, in the top 23% of every ranked server.
How many players are on The Playground | Experimental Mods & Testing right now?
On The Playground | Experimental Mods & Testing, 0 players are in and 40 slots are on the board. Seven days back: an average of 0 players, a peak of 3. In the last 48 hours, 23:00 UTC drew the highest average: 0 players.
Connect
How do I join The Playground | Experimental Mods & Testing?
In the Rust console (F1) enter client.connect 172.240.123.100:25602. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://mrga.craftingstore.net/.
