DiggyTown - Solo-Duo-Trio-Quad
Online 172.240.47.243:25619 checked 7m ago
Stats
- Players
- 0/ 60
- 0% full
- Slots
- 60open
- 60 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 235
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 50m
- since its last restart; the bar fills at a day
- Rank
- #15,344
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on DiggyTown - Solo-Duo-Trio-Quad?
Size 4,000 and seed 1515203761 define the game-generated procedural map on DiggyTown - Solo-Duo-Trio-Quad. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on DiggyTown - Solo-Duo-Trio-Quad?
The name of DiggyTown - Solo-Duo-Trio-Quad carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on DiggyTown - Solo-Duo-Trio-Quad?
DiggyTown - Solo-Duo-Trio-Quad has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 18 days 16 hours.
Lists and filters
What do the server tags on DiggyTown - Solo-Duo-Trio-Quad mean?
The server browser reads these tags from DiggyTown - Solo-Duo-Trio-Quad: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): Slot count: 60; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include DiggyTown - Solo-Duo-Trio-Quad?
DiggyTown - Solo-Duo-Trio-Quad appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.
Server facts
Which Rust version is DiggyTown - Solo-Duo-Trio-Quad on?
The build behind DiggyTown - Solo-Duo-Trio-Quad: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is DiggyTown - Solo-Duo-Trio-Quad online right now, and how steady has it been?
DiggyTown - Solo-Duo-Trio-Quad is up, live and reachable this moment. About 50 minutes ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. The first record Rust Leaderboard has of it is 10 October 2026.
How well does DiggyTown - Solo-Duo-Trio-Quad perform?
Averaged over the last 48 hours, server fps was 213, with a low of 143. At its peak the world carried 89,943 entities: buildings, deployables and the rest. Memory use peaked at 3,289 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is DiggyTown - Solo-Duo-Trio-Quad hosted?
Nothing about a region is published by DiggyTown - Solo-Duo-Trio-Quad. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 172.240.47.243:25619.
Population
Where does DiggyTown - Solo-Duo-Trio-Quad sit in the rankings?
Player hours for the week place DiggyTown - Solo-Duo-Trio-Quad at #15,344, in the top 69% of every ranked server.
How many players are on DiggyTown - Solo-Duo-Trio-Quad right now?
The live score is 0 players on DiggyTown - Solo-Duo-Trio-Quad, out of 60 slots. Over seven days, players averaged 0.
Getting in
How do I join DiggyTown - Solo-Duo-Trio-Quad?
In the Rust console (F1) enter client.connect 172.240.47.243:25619. Launch Rust from this page instead and it opens the game through Steam and joins for you.