Hex Dev
Online 172.93.160.200:28015 checked 3h ago
Stats
- Players
- 1/ 40
- 2% full
- Slots
- 39open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 20
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3h 02m
- since its last restart; the bar fills at a day
- Rank
- #8,158
- top 37%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:01 UTC7h ago | – | – | running | 0 |
| Wed 14 Oct, 18:04 UTC14d ago | 4 | halved by day 1 | 13.8 days | 0 |
| Mon 12 Oct, 13:02 UTC16d ago | 1 | held half | 2.2 days | 1 |
| Sun 11 Oct, 18:44 UTC17d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC26d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC28d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC29d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC31d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC40d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC41d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Hex Dev?
The game generates a procedural map for Hex Dev: size 5,800, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. Fallout Vault 117 Map is the map name shown.
What are the rules and settings on Hex Dev?
The name of Hex Dev carries no gather rate. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Hex Dev?
Hex Dev wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 7 hours.
What happens on Hex Dev when wipe day arrives?
Its recent wipes drew an average of 2 players at peak. 15 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 50% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on Hex Dev mean?
gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags Hex Dev publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Hex Dev?
These Rust Leaderboard lists count Hex Dev among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
About the server
Which Rust version is Hex Dev on?
Rust network protocol 2635 and build 168909 on Linux is what Hex Dev runs. Steam updates your game so it sits on the same protocol needed to join.
Is Hex Dev online right now, and how steady has it been?
Player one, Hex Dev is online as you read this. About 3 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Hex Dev perform?
Averaged over the last 48 hours, server fps was 13, with a low of 6. At its peak the world carried 150,445 entities: buildings, deployables and the rest. The top memory figure was 4,559 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Hex Dev hosted?
On region, Hex Dev publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 172.93.160.200:28015.
Population
Where does Hex Dev sit in the rankings?
Player hours over seven days put Hex Dev at #8,158, among the top 37% of ranked servers.
How many players are on Hex Dev right now?
The live score is 1 players on Hex Dev, out of 40 slots. 3 was the high point over seven days, with 0 players on average. In the last 48 hours, 15:00 UTC drew the highest average: 2 players.
Connect
How do I join Hex Dev?
Type client.connect 172.93.160.200:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.