HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,919
- top 72%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on HyperNode | Rust Development Server?
Size 3,500 and seed 123456789 define the game-generated procedural map on HyperNode | Rust Development Server. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on HyperNode | Rust Development Server?
No gather rate appears in the name of HyperNode | Rust Development Server. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on HyperNode | Rust Development Server?
Too few of HyperNode | Rust Development Server's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 23 days 5 hours.
What happens on HyperNode | Rust Development Server when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe topped out 1 hours in.
Tag guide
What do the server tags on HyperNode | Rust Development Server mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under HyperNode | Rust Development Server. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include HyperNode | Rust Development Server?
These Rust Leaderboard lists count HyperNode | Rust Development Server among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
Server facts
Which Rust version is HyperNode | Rust Development Server running?
Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. Steam updates your game so it sits on the same protocol needed to join.
Is HyperNode | Rust Development Server up right now, and how steady is it?
No sign of HyperNode | Rust Development Server right now, with 21 days 6 hours since it was last seen. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is HyperNode | Rust Development Server hosted?
No region is published by HyperNode | Rust Development Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 172.96.160.200:7700.
The crowd
Where does HyperNode | Rust Development Server sit on the leaderboard?
Player hours for the week place HyperNode | Rust Development Server at #15,919, in the top 72% of every ranked server.
How many players are on HyperNode | Rust Development Server right now?
No connection to HyperNode | Rust Development Server: it is offline now, with the last check 21 days 6 hours ago.
How to join
How do I join HyperNode | Rust Development Server?
In the Rust console (F1) enter client.connect 172.96.160.200:7700. Launch Rust from this page instead and it opens the game through Steam and joins for you. https://hypernode.gg/ is its website.