Wait...What? |Raid Bases and QOL Mods
Online 173.225.104.218:28080 checked 9m ago
Stats
- Players
- 1/ 50
- 2% full
- Slots
- 49open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 99
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6h 00m
- since its last restart; the bar fills at a day
- Rank
- #4,793
- top 21%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW27d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Wait...What? |Raid Bases and QOL Mods?
The game generates a procedural map for Wait...What? |Raid Bases and QOL Mods: size 4,050, seed 1501002809. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Wait...What? |Raid Bases and QOL Mods?
No gather rate appears in the name of Wait...What? |Raid Bases and QOL Mods. 8 players is the group cap, unchanged from the game's default. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Wait...What? |Raid Bases and QOL Mods?
The force wipe is the only wipe Wait...What? |Raid Bases and QOL Mods takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. This world has been running since 27 days 18 hours.
What happens on Wait...What? |Raid Bases and QOL Mods when wipe day arrives?
Its recent wipes drew an average of 9 players at peak. 28 hours after the latest wipe, the crowd was at its highest.
Tag guide
What do the server tags on Wait...What? |Raid Bases and QOL Mods mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under Wait...What? |Raid Bases and QOL Mods. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Wait...What? |Raid Bases and QOL Mods?
Best modded Rust servers are the Rust Leaderboard lists that include Wait...What? |Raid Bases and QOL Mods. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is Wait...What? |Raid Bases and QOL Mods running?
Rust network protocol 2635 and build 168909 on Windows is the version Wait...What? |Raid Bases and QOL Mods runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Wait...What? |Raid Bases and QOL Mods online right now, and how steady has it been?
Wait...What? |Raid Bases and QOL Mods is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 6 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Wait...What? |Raid Bases and QOL Mods perform?
84 server fps on average across the last 48 hours, never dropping below 62. Up to 120,306 entities were in play, buildings and deployables among them. The top memory figure was 3,451 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Wait...What? |Raid Bases and QOL Mods hosted?
On region, Wait...What? |Raid Bases and QOL Mods publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 173.225.104.218:28080.
Population
Where does Wait...What? |Raid Bases and QOL Mods sit in the rankings?
Player hours for the week place Wait...What? |Raid Bases and QOL Mods at #4,793, in the top 21% of every ranked server.
How many players are on Wait...What? |Raid Bases and QOL Mods right now?
1 players fill 50 slots on Wait...What? |Raid Bases and QOL Mods right now. 3 was the high point over seven days, with 0 players on average. In the last 48 hours, 00:00 UTC drew the highest average: 1 players.
Getting in
How do I join Wait...What? |Raid Bases and QOL Mods?
In the Rust console (F1) enter client.connect 173.225.104.218:28080. Launch Rust from this page instead and it opens the game through Steam and joins for you.