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Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 13m ago

moddedoxide

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 1
FPS
98
server frames a second, the latest hour; the bar fills at 60
Uptime
11h 15m
since its last restart; the bar fills at a day
Rank
#10,562
top 48%
Last wipe · new game
26d ago
no schedule published
Next wipe · continue?
8d 11h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

8d 11h
Thu 5 Nov, 19:00 UTC
FW
36d 11h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Chicago Chill No-Decay?

The game generates a procedural map for Chicago Chill No-Decay: size 4,250, seed 1583848389. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on Chicago Chill No-Decay?

No gather rate appears in the name of Chicago Chill No-Decay. 12 players is the group cap. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on Chicago Chill No-Decay?

The force wipe is the only wipe Chicago Chill No-Decay takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. This world has been running since 26 days 12 hours.

What happens on Chicago Chill No-Decay when wipe day arrives?

Its recent wipes drew an average of 3 players at peak. On the latest wipe, 8 hours in, the crowd hit its peak.

Tag guide

What do the server tags on Chicago Chill No-Decay mean?

The server browser reads these tags from Chicago Chill No-Decay: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It holds 50 slots; ts12 (Group limit): The team size limit is 12; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Chicago Chill No-Decay?

Best modded Rust servers are the Rust Leaderboard lists that include Chicago Chill No-Decay. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.

Server facts

Which Rust version is Chicago Chill No-Decay running?

Rust network protocol 2635 and build 168909 on Windows is what Chicago Chill No-Decay runs. Steam updates your game so it sits on the same protocol needed to join.

Is Chicago Chill No-Decay up right now, and how steady is it?

Chicago Chill No-Decay is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 11 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. The first record Rust Leaderboard has of it is 13 September 2026.

How well does Chicago Chill No-Decay perform?

107 server fps on average across the last 48 hours, never dropping below 73. Up to 107,236 entities were in play, buildings and deployables among them. The top memory figure was 3,641 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is Chicago Chill No-Decay hosted?

On region, Chicago Chill No-Decay publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 173.234.31.2:28035 is its address.

Player count

Where does Chicago Chill No-Decay sit in the rankings?

Player hours over seven days put Chicago Chill No-Decay at #10,562, among the top 48% of ranked servers.

How many players are on Chicago Chill No-Decay right now?

The live score is 0 players on Chicago Chill No-Decay, out of 50 slots. 1 was the high point over seven days, with 0 players on average.

Connect

How do I join Chicago Chill No-Decay?

Type client.connect 173.234.31.2:28035 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://logicservers.com/game-servers/rust for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players It holds 50 slots.
ts12
Group limit The team size limit is 12.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Modded listing: settings or plugins change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.