Deadman's Shore
Online 174.90.53.108:28015 checked 10m ago
Stats
- Players
- 0/ 150
- 0% full
- Slots
- 150open
- 150 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 49
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 1h
- since its last restart; the bar fills at a day
- Rank
- #15,348
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Deadman's Shore?
The game generates a procedural map for Deadman's Shore: size 5,800, seed 1174934360. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Deadman's Shore?
No gather rate appears in the name of Deadman's Shore. 8 players is the group cap, unchanged from the game's default. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Deadman's Shore?
Too few of Deadman's Shore's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 20 days 19 hours.
What happens on Deadman's Shore when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
Lists and filters
What do the server tags on Deadman's Shore mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): Carbon is the plugin framework in use are listed under Deadman's Shore. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Deadman's Shore?
Deadman's Shore appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.
Server details
Which Rust version is Deadman's Shore on?
The build behind Deadman's Shore: Rust network protocol 2634 and build 167781 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is Deadman's Shore online right now, and how steady has it been?
Right now the lights are on at Deadman's Shore. Going by the uptime it reports, the last restart was about 2 days 1 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 29 September 2026.
How well does Deadman's Shore perform?
The 48-hour average is 56 server fps; the floor was 33. At its peak the world carried 183,528 entities: buildings, deployables and the rest. The top memory figure was 6,647 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Deadman's Shore hosted?
Nothing about a region is published by Deadman's Shore. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 174.90.53.108:28015.
Player count
Where does Deadman's Shore sit on the leaderboard?
Player hours for the week place Deadman's Shore at #15,348, in the top 69% of every ranked server.
How many players are on Deadman's Shore right now?
The live score is 0 players on Deadman's Shore, out of 150 slots. Over seven days, players averaged 0.
Connect
How do I join Deadman's Shore?
In the Rust console (F1) enter client.connect 174.90.53.108:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.