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11608servers on
Hi-score
34356players now
2UP
71fresh wipes · 3h
Player select Out

Combat Local - Carbon Dev

Offline 176.115.149.159:28015 checked 8h ago

moddedcarbon

Stats

Players
1/ 10
10% full
Slots
9open
10 max players
7-day avg
1
7-day average · peak 2
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#5,328
top 24%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75115:0020:0022:0011:0020:0022:00Wiped Tue 27 Oct, 15:13 UTCWIPEWiped Tue 27 Oct, 21:20 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:20 UTC1d ago – – running 0
Tue 27 Oct, 15:13 UTC1d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

How it plays

What are the rules and settings on Combat Local - Carbon Dev?

No gather rate appears in the name of Combat Local - Carbon Dev. 8 players is the group cap, unchanged from the game's default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on Combat Local - Carbon Dev?

Too few of Combat Local - Carbon Dev's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 33 hours is how long the current world has been up.

Lists and filters

What do the server tags on Combat Local - Carbon Dev mean?

The server browser reads these tags from Combat Local - Carbon Dev: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Combat Local - Carbon Dev?

Best modded Rust servers are the Rust Leaderboard lists that include Combat Local - Carbon Dev. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server facts

Which Rust version is Combat Local - Carbon Dev on?

The build behind Combat Local - Carbon Dev: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Combat Local - Carbon Dev up right now, and how steady is it?

Combat Local - Carbon Dev is down this moment; the last signal came 8 hours ago. The last 4 full days saw it online for 38 of 96 hours, 40% of the time. Rust Leaderboard logged it for the first time on 24 October 2026.

Where in the world is Combat Local - Carbon Dev hosted?

Nothing about a region is published by Combat Local - Carbon Dev. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 176.115.149.159:28015.

Player count

Where does Combat Local - Carbon Dev sit in the rankings?

Player hours over seven days put Combat Local - Carbon Dev at #5,328, among the top 24% of ranked servers.

How many players are on Combat Local - Carbon Dev right now?

Right now Combat Local - Carbon Dev is not online, and its last appearance was 8 hours ago. 2 was the high point over seven days, with 1 players on average. Peak activity over the last 48 hours came at 15:00 UTC, with an average of 1 players.

How to join

How do I join Combat Local - Carbon Dev?

Type client.connect 176.115.149.159:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.