Devblog 260 Local
Offline 176.52.78.213:28015 checked 32d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,730
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Devblog 260 Local?
Devblog 260 Local runs on a map the game generates procedurally.
What are the rules and settings on Devblog 260 Local?
No gather rate appears in the name of Devblog 260 Local. 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Devblog 260 Local?
Too few of Devblog 260 Local's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 32 days 6 hours.
Tags
What do the server tags on Devblog 260 Local mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Devblog 260 Local. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Devblog 260 Local?
Best modded Rust servers are the Rust Leaderboard lists that include Devblog 260 Local. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is Devblog 260 Local running?
Rust network protocol 2633 and build 165217 on Windows is what Devblog 260 Local runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Devblog 260 Local online right now, and how steady has it been?
Player one, Devblog 260 Local is offline as you read this, last spotted 32 days 6 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 26 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Devblog 260 Local hosted?
On region, Devblog 260 Local publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 176.52.78.213:28015 is its address.
The crowd
Where does Devblog 260 Local sit in the rankings?
Player hours for the week place Devblog 260 Local at #16,730, in the top 71% of every ranked server.
How many players are on Devblog 260 Local right now?
Devblog 260 Local is offline at the moment; the last sighting was 32 days 6 hours ago.
Connect
How do I join Devblog 260 Local?
Type client.connect 176.52.78.213:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.