1UP
11809servers on
Hi-score
80805players now
2UP
104fresh wipes · 3h
Player select Out

Devblog 260 Local

Offline 176.52.78.213:28015 checked 32d ago

moddedoxide

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#16,730
top 71%
Last wipe · new game
32d ago
no schedule published
Next wipe · continue?
–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
141 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
154 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
119 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
35 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
35 / 1000

Quick answers

from the figures on this page

How it plays

Which map is loaded on Devblog 260 Local?

Devblog 260 Local runs on a map the game generates procedurally.

What are the rules and settings on Devblog 260 Local?

No gather rate appears in the name of Devblog 260 Local. 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on Devblog 260 Local?

Too few of Devblog 260 Local's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 32 days 6 hours.

Tags

What do the server tags on Devblog 260 Local mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Devblog 260 Local. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Devblog 260 Local?

Best modded Rust servers are the Rust Leaderboard lists that include Devblog 260 Local. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

Which Rust version is Devblog 260 Local running?

Rust network protocol 2633 and build 165217 on Windows is what Devblog 260 Local runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Devblog 260 Local online right now, and how steady has it been?

Player one, Devblog 260 Local is offline as you read this, last spotted 32 days 6 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 26 September 2026 is when Rust Leaderboard first logged it.

Where in the world is Devblog 260 Local hosted?

On region, Devblog 260 Local publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 176.52.78.213:28015 is its address.

The crowd

Where does Devblog 260 Local sit in the rankings?

Player hours for the week place Devblog 260 Local at #16,730, in the top 71% of every ranked server.

How many players are on Devblog 260 Local right now?

Devblog 260 Local is offline at the moment; the last sighting was 32 days 6 hours ago.

Connect

How do I join Devblog 260 Local?

Type client.connect 176.52.78.213:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.