Server_217_DevBlog
Offline 176.59.128.175:28015 checked 10h ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,323
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Server_217_DevBlog?
The game generates a procedural map for Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. No group limit is published. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. VAC, Valve's anti-cheat, is switched off.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Too few of Server_217_DevBlog's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 4 days 14 hours.
Tag guide
What do the server tags on Server_217_DevBlog mean?
The server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to join; oxide (Oxide): It runs Oxide (uMod), a framework for plugins; modded (Modded): This is Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; stok (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Server_217_DevBlog?
Best modded Rust servers are the Rust Leaderboard lists that include Server_217_DevBlog. Type: Modded; Last wipe: In the last week are the filters that surface it on the server list.
Server details
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Server_217_DevBlog online right now, and how steady has it been?
No sign of Server_217_DevBlog right now, with 10 hours since it was last seen. Rust Leaderboard logged it for the first time on 28 October 2026.
Where in the world is Server_217_DevBlog hosted?
Nothing about a region is published by Server_217_DevBlog. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 176.59.128.175:28015 is its address.
Population
Where does Server_217_DevBlog sit on the leaderboard?
Player hours for the week place Server_217_DevBlog at #15,323, in the top 69% of every ranked server.
How many players are on Server_217_DevBlog right now?
Right now Server_217_DevBlog is not online, and its last appearance was 10 hours ago. Its average over the past week is 0 players.
Connect
How do I join Server_217_DevBlog?
Type client.connect 176.59.128.175:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.