Server_217_DevBlog
Offline 176.59.136.86:28015 checked 3d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,323
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Server_217_DevBlog?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
What are the rules and settings on Server_217_DevBlog?
The name of Server_217_DevBlog carries no gather rate. The group limit goes unpublished. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. VAC, Valve's anti-cheat, is switched off.
Reset times
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 4 days 13 hours is how long the current world has been up.
Tag guide
What do the server tags on Server_217_DevBlog mean?
The server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): Plugins or settings make changes, so it sits under Modded; h5e7466bf (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; stok (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Server_217_DevBlog?
Server_217_DevBlog appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Last wipe: In the last week are the filters that surface it on the server list.
About the server
Which Rust version is Server_217_DevBlog on?
The build behind Server_217_DevBlog: Rust network protocol 2183 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Server_217_DevBlog up right now, and how steady is it?
No sign of Server_217_DevBlog right now, with 3 days 5 hours since it was last seen. Of the 48 hours in the last 2 full days it was up for 0, or 0%. 25 October 2026 is when Rust Leaderboard first logged it.
Where in the world is Server_217_DevBlog hosted?
Nothing about a region is published by Server_217_DevBlog. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 176.59.136.86:28015.
Player count
Where does Server_217_DevBlog sit in the rankings?
Player hours over seven days put Server_217_DevBlog at #15,323, among the top 69% of ranked servers.
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog is offline at the moment; the last sighting was 3 days 5 hours ago. Over seven days, players averaged 0.
Connect
How do I join Server_217_DevBlog?
In the Rust console (F1) enter client.connect 176.59.136.86:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.