Server_217_DevBlog
Offline 176.59.139.227:28015 checked 2d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,262
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Server_217_DevBlog?
The game generates a procedural map for Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. Nothing is published about a group cap. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 5 days 17 hours is how long the current world has been up.
Tags
What do the server tags on Server_217_DevBlog mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; v2183 (Protocol): Protocol 2183 is required; a different version cannot connect; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Modded listing: settings or plugins change how it plays; h5e7466bf (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; stok (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set are listed under Server_217_DevBlog. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Server_217_DevBlog?
Server_217_DevBlog appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Last wipe: In the last week are the filters that surface it on the server list.
About the server
Which Rust version is Server_217_DevBlog running?
Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. Steam updates your game so it sits on the same protocol needed to join.
Is Server_217_DevBlog up right now, and how steady is it?
Server_217_DevBlog is down this moment; the last signal came 2 days 14 hours ago. It was up 4% of the time over the last 3 full days: 3 of 72 hours on. 26 October 2026 is when Rust Leaderboard first logged it.
Where in the world is Server_217_DevBlog hosted?
On region, Server_217_DevBlog publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 176.59.139.227:28015.
The crowd
Where does Server_217_DevBlog sit in the rankings?
Player hours for the week place Server_217_DevBlog at #15,262, in the top 69% of every ranked server.
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog is offline at the moment; the last sighting was 2 days 14 hours ago. Over seven days, players averaged 0.
How to join
How do I join Server_217_DevBlog?
In the Rust console (F1) enter client.connect 176.59.139.227:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.