PaperRust LOCAL validation
Offline 177.72.227.240:28015 checked 9d ago
Stats
- Players
- 0/ 2
- 0% full
- Slots
- 2open
- 2 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,318
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:19 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on PaperRust LOCAL validation?
A procedural map, generated by the game, is what PaperRust LOCAL validation runs.
What are the rules and settings on PaperRust LOCAL validation?
The name of PaperRust LOCAL validation carries no gather rate. 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on PaperRust LOCAL validation?
PaperRust LOCAL validation has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 10 days 1 hours is how long the current world has been up.
What happens on PaperRust LOCAL validation when wipe day arrives?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours in.
Tags
What do the server tags on PaperRust LOCAL validation mean?
The server browser reads these tags from PaperRust LOCAL validation: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include PaperRust LOCAL validation?
PaperRust LOCAL validation appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is PaperRust LOCAL validation running?
Rust network protocol 2634 and build 167781 on Linux is the version PaperRust LOCAL validation runs. Matching the protocol is what joining needs; Steam handles the update.
Is PaperRust LOCAL validation online right now, and how steady has it been?
PaperRust LOCAL validation is down this moment; the last signal came 9 days 23 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 19 October 2026 is when Rust Leaderboard first logged it.
Where in the world is PaperRust LOCAL validation hosted?
Nothing about a region is published by PaperRust LOCAL validation. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 177.72.227.240:28015.
Player count
Where does PaperRust LOCAL validation sit in the rankings?
Player hours for the week place PaperRust LOCAL validation at #15,318, in the top 70% of every ranked server.
How many players are on PaperRust LOCAL validation right now?
Right now PaperRust LOCAL validation is not online, and its last appearance was 9 days 23 hours ago.
Getting in
How do I join PaperRust LOCAL validation?
In the Rust console (F1) enter client.connect 177.72.227.240:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.