DeepSea local validation
Offline 178.222.157.41:28025 checked 10d ago
Stats
- Players
- 0/ 1
- 0% full
- Slots
- 1open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,295
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on DeepSea local validation?
The game generates a procedural map for DeepSea local validation.
What are the rules and settings on DeepSea local validation?
No gather rate appears in the name of DeepSea local validation. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on DeepSea local validation?
Too few of DeepSea local validation's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 11 days 4 hours.
What happens on DeepSea local validation when wipe day arrives?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tag guide
What do the server tags on DeepSea local validation mean?
The server browser reads these tags from DeepSea local validation: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slot count: 1; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include DeepSea local validation?
These Rust Leaderboard lists count DeepSea local validation among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is DeepSea local validation running?
The build behind DeepSea local validation: Rust network protocol 2634 and build 167781 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is DeepSea local validation online right now, and how steady has it been?
No sign of DeepSea local validation right now, with 10 days 22 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 17 October 2026 is when Rust Leaderboard first logged it.
Where in the world is DeepSea local validation hosted?
On region, DeepSea local validation publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 178.222.157.41:28025.
Player count
Where does DeepSea local validation sit on the leaderboard?
Player hours over seven days put DeepSea local validation at #15,295, among the top 70% of ranked servers.
How many players are on DeepSea local validation right now?
Right now DeepSea local validation is not online, and its last appearance was 10 days 22 hours ago.
Getting in
How do I join DeepSea local validation?
Type client.connect 178.222.157.41:28025 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.