zombie-test
Online 185.186.143.156:28015 checked 11m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 236
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4d 19h
- since its last restart; the bar fills at a day
- Rank
- #15,262
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on zombie-test?
Size 1,500 and seed 4242 define the game-generated procedural map on zombie-test. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on zombie-test?
zombie-test says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on zombie-test?
Too few of zombie-test's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 15 days 15 hours.
Tags
What do the server tags on zombie-test mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under zombie-test. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include zombie-test?
Best modded Rust servers and Rust zombie servers, ranked live are the Rust Leaderboard lists that include zombie-test. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
Server details
Which Rust version is zombie-test on?
Rust network protocol 2634 and build 167781 on Linux is the version zombie-test runs. Matching the protocol is what joining needs; Steam handles the update.
Is zombie-test online right now, and how steady has it been?
zombie-test is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 4 days 19 hours ago. The last 7 full days saw it online for 143 of 168 hours, 85% of the time. Rust Leaderboard logged it for the first time on 14 October 2026.
How well does zombie-test perform?
220 server fps on average across the last 48 hours, never dropping below 192. Buildings, deployables and all the rest of the world took the entity count as high as 7,601. Memory use peaked at 2,270 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is zombie-test hosted?
Nothing about a region is published by zombie-test. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 185.186.143.156:28015.
Population
Where does zombie-test sit on the leaderboard?
Player hours for the week place zombie-test at #15,262, in the top 69% of every ranked server.
How many players are on zombie-test right now?
The live score is 0 players on zombie-test, out of 10 slots. A seven-day average of 0 players is the score here.
How to join
How do I join zombie-test?
In the Rust console (F1) enter client.connect 185.186.143.156:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.