Boat wars Gamemode | Deep Sea Training | Testing
Online 185.218.195.135:20184 checked 9m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 89
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 16d 14h
- since its last restart; the bar fills at a day
- Rank
- #15,270
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Boat wars Gamemode | Deep Sea Training | Testing?
The game generates a procedural map for Boat wars Gamemode | Deep Sea Training | Testing: size 3,000, seed 1. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Boat wars Gamemode | Deep Sea Training | Testing?
The name of Boat wars Gamemode | Deep Sea Training | Testing carries no gather rate. The game's default applies: groups of 8 players at most. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Boat wars Gamemode | Deep Sea Training | Testing?
Too few of Boat wars Gamemode | Deep Sea Training | Testing's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 16 days 16 hours.
What happens on Boat wars Gamemode | Deep Sea Training | Testing when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
Tags
What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are listed under Boat wars Gamemode | Deep Sea Training | Testing. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Boat wars Gamemode | Deep Sea Training | Testing?
Boat wars Gamemode | Deep Sea Training | Testing appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
About the server
Which Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?
The build behind Boat wars Gamemode | Deep Sea Training | Testing: Rust network protocol 2634 and build 167781 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is Boat wars Gamemode | Deep Sea Training | Testing up right now, and how steady is it?
Boat wars Gamemode | Deep Sea Training | Testing is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 16 days 14 hours ago. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 21 September 2026 is when Rust Leaderboard first logged it.
How well does Boat wars Gamemode | Deep Sea Training | Testing perform?
84 server fps on average across the last 48 hours, never dropping below 64. Up to 47,400 entities were in play, buildings and deployables among them. The top memory figure was 4,532 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Boat wars Gamemode | Deep Sea Training | Testing hosted?
No region is published by Boat wars Gamemode | Deep Sea Training | Testing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 185.218.195.135:20184 is its address.
Player count
Where does Boat wars Gamemode | Deep Sea Training | Testing sit on the leaderboard?
Player hours for the week place Boat wars Gamemode | Deep Sea Training | Testing at #15,270, in the top 69% of every ranked server.
How many players are on Boat wars Gamemode | Deep Sea Training | Testing right now?
On Boat wars Gamemode | Deep Sea Training | Testing, 0 players are in and 40 slots are on the board. Its average over the past week is 0 players.
Connect
How do I join Boat wars Gamemode | Deep Sea Training | Testing?
Type client.connect 185.218.195.135:20184 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://rustcator.com is its website.