chilling_wave
Online 185.250.36.125:28015 checked 10m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 37
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4h 01m
- since its last restart; the bar fills at a day
- Rank
- #15,276
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on chilling_wave?
chilling_wave runs a procedural map of size 2,000 with seed 78955152, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on chilling_wave?
No gather rate appears in the name of chilling_wave. 8 players is the group cap, unchanged from the game's default. It plays as survival, gather, build and raid in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on chilling_wave?
chilling_wave has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 55 days 20 hours.
Lists and filters
What do the server tags on chilling_wave mean?
Read by the game's server browser, gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under chilling_wave. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include chilling_wave?
chilling_wave appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is chilling_wave on?
Rust network protocol 2633 and build 162929 on Linux is the version chilling_wave runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is chilling_wave online right now, and how steady has it been?
chilling_wave is up, live and reachable this moment. About 4 hours ago is when it last restarted, judged by the uptime it reports. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does chilling_wave perform?
Averaged over the last 48 hours, server fps was 52, with a low of 24. At its peak the world carried 26,762 entities: buildings, deployables and the rest. The top memory figure was 1,050 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is chilling_wave hosted?
On region, chilling_wave publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 185.250.36.125:28015.
The crowd
Where does chilling_wave sit on the leaderboard?
Player hours over seven days put chilling_wave at #15,276, among the top 69% of ranked servers.
How many players are on chilling_wave right now?
On chilling_wave, 0 players are in and 50 slots are on the board. A seven-day average of 0 players is the score here.
Connect
How do I join chilling_wave?
Type client.connect 185.250.36.125:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.