IKS[211 Devblog]
Offline 188.241.241.200:27015 checked 9d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #14,786
- top 67%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on IKS[211 Devblog]?
IKS[211 Devblog] says nothing in its name about a gather rate. No group limit is published. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 17 days 1 hours is how long the current world has been up.
Tags
What do the server tags on IKS[211 Devblog] mean?
Read by the game's server browser, mp10 (Max players): It holds 10 slots; v2164 (Protocol): Protocol 2164 is required; a different version cannot connect; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): Plugins or settings make changes, so it sits under Modded; hb68d7370 (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are listed under IKS[211 Devblog]. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include IKS[211 Devblog]?
Best modded Rust servers are the Rust Leaderboard lists that include IKS[211 Devblog]. These filters on the server list bring it up: Type: Modded.
Server facts
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is the version IKS[211 Devblog] runs. Matching the protocol is what joining needs; Steam handles the update.
Is IKS[211 Devblog] up right now, and how steady is it?
IKS[211 Devblog] is down this moment; the last signal came 9 days 10 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 20 October 2026 is when Rust Leaderboard first logged it.
Where in the world is IKS[211 Devblog] hosted?
No region is published by IKS[211 Devblog]. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 188.241.241.200:27015 is its address.
The crowd
Where does IKS[211 Devblog] sit in the rankings?
Player hours for the week place IKS[211 Devblog] at #14,786, in the top 67% of every ranked server.
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] is offline at the moment; the last sighting was 9 days 10 hours ago.
Getting in
How do I join IKS[211 Devblog]?
In the Rust console (F1) enter client.connect 188.241.241.200:27015. Launch Rust from this page instead and it opens the game through Steam and joins for you.