Server_217_DevBlog
Offline 193.107.108.174:28015 checked 24d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,980
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Server_217_DevBlog?
The game generates a procedural map for Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
The name of Server_217_DevBlog carries no gather rate. No group limit is published. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. VAC is off, Valve's anti-cheat.
Reset times
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 28 days 12 hours is how long the current world has been up.
Tags
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): This is Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are the tags Server_217_DevBlog publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Server_217_DevBlog?
Best modded Rust servers are the Rust Leaderboard lists that include Server_217_DevBlog. You can find it through these server list filters: Type: Modded.
About the server
Which Rust version is Server_217_DevBlog on?
The build behind Server_217_DevBlog: Rust network protocol 2183 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Server_217_DevBlog online right now, and how steady has it been?
Player one, Server_217_DevBlog is offline as you read this, last spotted 24 days 17 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. Rust Leaderboard logged it for the first time on 1 October 2026.
Where in the world is Server_217_DevBlog hosted?
Nothing about a region is published by Server_217_DevBlog. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 193.107.108.174:28015 is its address.
Population
Where does Server_217_DevBlog sit on the leaderboard?
Player hours for the week place Server_217_DevBlog at #15,980, in the top 71% of every ranked server.
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog is offline at the moment; the last sighting was 24 days 17 hours ago.
Getting in
How do I join Server_217_DevBlog?
Type client.connect 193.107.108.174:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.