Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,090
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Server_217_DevBlog?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. No group limit is published. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 12 days 6 hours.
Tag guide
What do the server tags on Server_217_DevBlog mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Protocol 2183 is required; a different version cannot connect; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): This is Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are listed under Server_217_DevBlog. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Server_217_DevBlog?
Server_217_DevBlog appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 2 weeks.
Server facts
Which Rust version is Server_217_DevBlog running?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Server_217_DevBlog up right now, and how steady is it?
No sign of Server_217_DevBlog right now, with 12 days 5 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 16 October 2026 is when Rust Leaderboard first logged it.
Where in the world is Server_217_DevBlog hosted?
On region, Server_217_DevBlog publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 193.232.161.40:28015.
Population
Where does Server_217_DevBlog sit on the leaderboard?
Player hours for the week place Server_217_DevBlog at #15,090, in the top 70% of every ranked server.
How many players are on Server_217_DevBlog right now?
No connection to Server_217_DevBlog: it is offline now, with the last check 12 days 5 hours ago.
Getting in
How do I join Server_217_DevBlog?
In the Rust console (F1) enter client.connect 193.232.161.40:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.