Server_210_DevBlog
Offline 194.48.218.212:28015 checked 6d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 2
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #12,656
- top 57%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Server_210_DevBlog?
Server_210_DevBlog runs on a map the game generates procedurally.
What are the rules and settings on Server_210_DevBlog?
No gather rate appears in the name of Server_210_DevBlog. The group limit goes unpublished. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Server_210_DevBlog?
Too few of Server_210_DevBlog's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 7 days 15 hours is how long the current world has been up.
Lists and filters
What do the server tags on Server_210_DevBlog mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2201 (Protocol): Protocol 2201 is required; a different version cannot connect; oxide (Oxide): It runs Oxide (uMod), a framework for plugins; modded (Modded): Modded listing: settings or plugins change how it plays; hd910d3d2 (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are listed under Server_210_DevBlog. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Server_210_DevBlog?
These Rust Leaderboard lists count Server_210_DevBlog among them: Best modded Rust servers. Type: Modded; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
About the server
Which Rust version is Server_210_DevBlog running?
The build behind Server_210_DevBlog: Rust network protocol 2201 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Server_210_DevBlog online right now, and how steady has it been?
No sign of Server_210_DevBlog right now, with 6 days 10 hours since it was last seen. The last 7 full days saw it online for 1 of 168 hours, 1% of the time. The first record Rust Leaderboard has of it is 22 October 2026.
Where in the world is Server_210_DevBlog hosted?
No region is published by Server_210_DevBlog. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 194.48.218.212:28015.
The crowd
Where does Server_210_DevBlog sit on the leaderboard?
Player hours over seven days put Server_210_DevBlog at #12,656, among the top 57% of ranked servers.
How many players are on Server_210_DevBlog right now?
No connection to Server_210_DevBlog: it is offline now, with the last check 6 days 10 hours ago. 2 was the high point over seven days, with 1 players on average.
How to join
How do I join Server_210_DevBlog?
Type client.connect 194.48.218.212:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.