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Salty Test #1

Online 194.69.160.182:28015 checked 8m ago

moddedcarbon

Stats

Players
0/ 20
0% full
Slots
20open
20 max players
7-day avg
0
7-day average · peak 2
FPS
88
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 3h
since its last restart; the bar fills at a day
Rank
#5,333
top 24%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75106:0015:0000:0010:0019:0004:00Wiped Tue 27 Oct, 00:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
025507510006:0015:0000:0010:0019:0004:00Wiped Tue 27 Oct, 00:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 9

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:50 UTC1d ago – – running 0
Thu 1 Oct, 17:10 UTC FW26d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 06:22 UTC28d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC29d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
67 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
68 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
33 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
7 / 1000

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Salty Test #1?

The game generates a procedural map for Salty Test #1: size 4,500, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page. Custom Map is the map name shown.

What are the rules and settings on Salty Test #1?

No gather rate appears in the name of Salty Test #1. Up to 8 players per group, which is the game's default. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on Salty Test #1?

No next wipe can be pinned down on Salty Test #1, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 28 hours.

What happens on Salty Test #1 when wipe day arrives?

The average peak across its recent wipes is 1 players. 12 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 50% of recent wipes. Day 9 is when it dropped under half on the wipes that failed to hold.

Tag guide

What do the server tags on Salty Test #1 mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins are listed under Salty Test #1. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Salty Test #1?

These Rust Leaderboard lists count Salty Test #1 among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.

Server facts

Which Rust version is Salty Test #1 on?

The build behind Salty Test #1: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.

Is Salty Test #1 up right now, and how steady is it?

Player one, Salty Test #1 is online as you read this. About 27 hours ago is when it last restarted, judged by the uptime it reports. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.

How well does Salty Test #1 perform?

90 server fps on average across the last 48 hours, never dropping below 20. Buildings, deployables and all the rest of the world took the entity count as high as 134,963. It drew up to 7,500 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is Salty Test #1 hosted?

On region, Salty Test #1 publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 194.69.160.182:28015.

Player count

Where does Salty Test #1 sit in the rankings?

Player hours for the week place Salty Test #1 at #5,333, in the top 24% of every ranked server.

How many players are on Salty Test #1 right now?

The live score is 0 players on Salty Test #1, out of 20 slots. Its average over the past week is 0 players, peaking at 2. In the last 48 hours, 11:00 UTC drew the highest average: 1 players.

Connect

How do I join Salty Test #1?

Type client.connect 194.69.160.182:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players The server has 20 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Mods and access

^z
Modded Plugins or settings make changes, so it sits under Modded.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.