IKS[211 Devblog]
Offline 195.189.98.120:27015 checked 8d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,171
- top 59%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. Nothing is published about a group cap. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. VAC, Valve's anti-cheat, is switched off.
Reset times
What is the wipe schedule on IKS[211 Devblog]?
Too few of IKS[211 Devblog]'s wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 17 days 8 hours.
Tags
What do the server tags on IKS[211 Devblog] mean?
mp10 (Max players): It holds 10 slots; v2164 (Protocol): Your game must run protocol 2164 to join; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): This is Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; stok (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set are the tags IKS[211 Devblog] publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include IKS[211 Devblog]?
Best modded Rust servers are the Rust Leaderboard lists that include IKS[211 Devblog]. These filters on the server list bring it up: Type: Modded.
About the server
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is the version IKS[211 Devblog] runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is IKS[211 Devblog] up right now, and how steady is it?
No sign of IKS[211 Devblog] right now, with 8 days 16 hours since it was last seen. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 18 October 2026 is when Rust Leaderboard first logged it.
Where in the world is IKS[211 Devblog] hosted?
No region is published by IKS[211 Devblog]. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 195.189.98.120:27015.
Population
Where does IKS[211 Devblog] sit in the rankings?
Player hours over seven days put IKS[211 Devblog] at #13,171, among the top 59% of ranked servers.
How many players are on IKS[211 Devblog] right now?
Right now IKS[211 Devblog] is not online, and its last appearance was 8 days 16 hours ago.
How to join
How do I join IKS[211 Devblog]?
Type client.connect 195.189.98.120:27015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.