1UP
11741servers on
Hi-score
62626players now
2UP
195fresh wipes · 3h
Player select Out

Sperrzone Staging Test

Offline 195.201.109.240:28035 checked 34d ago

moddedcarbon

Stats

Players
0/ 1
0% full
Slots
1open
1 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,709
top 71%
Last wipe · new game
35d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 06:52 UTC35d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
159 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
190 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
67 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
20 / 1000

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Sperrzone Staging Test?

Size 3,000 and seed 1 define the game-generated procedural map on Sperrzone Staging Test. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on Sperrzone Staging Test?

Sperrzone Staging Test says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on Sperrzone Staging Test?

Too few of Sperrzone Staging Test's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 35 days 3 hours.

What happens on Sperrzone Staging Test when wipe day arrives?

The average peak across its recent wipes is 2 players. On the latest wipe, 2 hours in, the crowd hit its peak.

Tag guide

What do the server tags on Sperrzone Staging Test mean?

The server browser reads these tags from Sperrzone Staging Test: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs165590 (Build): It runs game build 165590; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): Carbon is the plugin framework in use. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Sperrzone Staging Test?

Sperrzone Staging Test appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

About the server

Which Rust version is Sperrzone Staging Test running?

Rust network protocol 2633 and build 165590 on Linux is what Sperrzone Staging Test runs. Matching the protocol is what joining needs; Steam handles the update.

Is Sperrzone Staging Test online right now, and how steady has it been?

Sperrzone Staging Test is down this moment; the last signal came 34 days 22 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. The first record Rust Leaderboard has of it is 24 September 2026.

Where in the world is Sperrzone Staging Test hosted?

On region, Sperrzone Staging Test publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 195.201.109.240:28035.

Population

Where does Sperrzone Staging Test sit on the leaderboard?

Player hours for the week place Sperrzone Staging Test at #15,709, in the top 71% of every ranked server.

How many players are on Sperrzone Staging Test right now?

Sperrzone Staging Test is offline at the moment; the last sighting was 34 days 22 hours ago.

How to join

How do I join Sperrzone Staging Test?

Type client.connect 195.201.109.240:28035 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://discord.com/invite/sperrzone for its website.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165590,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players The server has 1 slots.
ts8
Group limit This server uses the default team limit of 8.
v2633
Protocol Your game must run protocol 2633 to join.
cs165590
Build It runs game build 165590.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings make changes, so it sits under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.