(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 8m ago
Stats
- Players
- 0/ 25
- 0% full
- Slots
- 25open
- 25 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 236
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 28m
- since its last restart; the bar fills at a day
- Rank
- #15,344
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on (Wunders) Dev & Testing?
(Wunders) Dev & Testing runs a procedural map of size 2,500 with seed 1234567, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on (Wunders) Dev & Testing?
(Wunders) Dev & Testing says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on (Wunders) Dev & Testing?
Once a month (Wunders) Dev & Testing wipes, and the force wipe is the occasion. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. This world has been running since 27 days.
What happens on (Wunders) Dev & Testing when wipe day arrives?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on (Wunders) Dev & Testing mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp25 (Max players): It holds 25 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under (Wunders) Dev & Testing. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include (Wunders) Dev & Testing?
Best modded Rust servers are the Rust Leaderboard lists that include (Wunders) Dev & Testing. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is (Wunders) Dev & Testing running?
The build behind (Wunders) Dev & Testing: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is (Wunders) Dev & Testing online right now, and how steady has it been?
Player one, (Wunders) Dev & Testing is online as you read this. About 5 hours ago is when it last restarted, judged by the uptime it reports. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does (Wunders) Dev & Testing perform?
Averaged over the last 48 hours, server fps was 235, with a low of 225. Up to 33,020 entities were in play, buildings and deployables among them. It drew up to 1,559 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is (Wunders) Dev & Testing hosted?
On region, (Wunders) Dev & Testing publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 195.201.167.33:28025.
Population
Where does (Wunders) Dev & Testing sit in the rankings?
Player hours for the week place (Wunders) Dev & Testing at #15,344, in the top 69% of every ranked server.
How many players are on (Wunders) Dev & Testing right now?
0 players fill 25 slots on (Wunders) Dev & Testing right now. Its average over the past week is 0 players.
Connect
How do I join (Wunders) Dev & Testing?
Type client.connect 195.201.167.33:28025 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.