RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:29015 checked 10m ago
Stats
- Players
- 3/ 101
- 3% full
- Slots
- 98open
- 101 max players
- 7-day avg
- 2
- 7-day average · peak 11
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 10h 00m
- since its last restart; the bar fills at a day
- Rank
- #2,117
- top 10%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:38 UTC, in 1d 15h. Every Friday at 14:38 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:38 UTC5d ago | 11 | – | running | 3 |
| Fri 16 Oct, 13:46 UTC12d ago | 10 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:49 UTC19d ago | 51 | halved by day 2 | 7 days | 2 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 8 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:08 UTC33d ago | 9 | halved by day 5 | 6.1 days | 1 |
| Fri 18 Sep, 14:01 UTC40d ago | 6 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Size 5,000 and seed 677322 define the game-generated procedural map on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] carries a 100x gather rate, as its title advertises. The game's default applies: groups of 8 players at most. It plays as roleplay, roleplay rules with towns and jobs. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Wipes on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:38 UTC. Come Friday 30 October at 14:38 UTC, its next wipe is due. 5 days 8 hours is how long the current world has been up. Its tags carry a wipe schedule of once a week.
What happens on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Its recent wipes drew an average of 24 players at peak. 44 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 40% of recent wipes. Day 5 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] mean?
The server browser reads these tags from RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): It holds 101 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^w (Weekly): It wipes weekly; ^r (Roleplay): This server is for roleplay; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
10x+ Rust servers: the high scores, Best modded Rust servers, Rust PvE servers leaderboard, Rust roleplay leaderboard and Rust zombie servers, ranked live are the Rust Leaderboard lists that include RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Server facts
Which Rust version is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] on?
The build behind RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] online right now, and how steady has it been?
Player one, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is online as you read this. About 10 hours ago is when it last restarted, judged by the uptime it reports. It was up 90% of the time over the last 7 full days: 151 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] perform?
30 server fps on average across the last 48 hours, never dropping below 30. Up to 168,296 entities were in play, buildings and deployables among them. It drew up to 5,295 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] hosted?
Nothing about a region is published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 195.60.166.227:29015.
Player count
Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Player hours for the week place RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #2,117, in the top 10% of every ranked server.
How many players are on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] right now?
3 players fill 101 slots on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] right now. 11 was the high point over seven days, with 2 players on average. Peak activity over the last 48 hours came at 14:00 UTC, with an average of 6 players.
Connect
How do I join RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Type client.connect 195.60.166.227:29015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://www.rust-gaming-nation.com/ for its website.
