RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:30015 checked 11m ago
Stats
- Players
- 0/ 101
- 0% full
- Slots
- 101open
- 101 max players
- 7-day avg
- 1
- 7-day average · peak 7
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 11h 03m
- since its last restart; the bar fills at a day
- Rank
- #2,911
- top 13%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UTC, in 2d 2h. Every Friday at 14:34 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC4d ago | 7 | – | running | 3 |
| Fri 16 Oct, 13:45 UTC11d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:50 UTC18d ago | 5 | held half | 7 days | 2 |
| Thu 1 Oct, 18:00 UTC FW26d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 15:12 UTC32d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC39d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 1709423699, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] carries a 10x gather rate, as its title advertises. Up to 8 players per group, which is the game's default. roleplay is the mode, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Friday 30 October at 14:34 UTC is the date its next wipe is due. This world has been running since 4 days 21 hours. Its tags carry a wipe schedule of once a week.
What happens on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Its recent wipes drew an average of 6 players at peak. 22 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 20% of recent wipes. The wipes that did not hold saw the count dip below half by day 4.5.
Tag guide
What do the server tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): It holds 101 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^w (Weekly): Wipes happen every week; ^r (Roleplay): It runs as a roleplay server; ^p (PvE): Player combat is off; the world itself is the threat; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): Carbon is the plugin framework in use are listed under RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Leaderboard lists count RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] among them: 10x Rust servers: the high scores, Best modded Rust servers, Rust PvE servers leaderboard, Rust roleplay leaderboard and Rust zombie servers, ranked live. You can find it through these server list filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
About the server
Which Rust version is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on?
The build behind RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online right now, and how steady has it been?
Right now the lights are on at RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Going by the uptime it reports, the last restart was about 11 hours ago. The last 7 full days saw it online for 151 of 168 hours, 90% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] perform?
The 48-hour average is 58 server fps; the floor was 52. Buildings, deployables and all the rest of the world took the entity count as high as 150,282. The top memory figure was 4,711 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hosted?
No region is published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 195.60.166.227:30015.
Player count
Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Player hours over seven days put RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at #2,911, among the top 13% of ranked servers.
How many players are on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] right now?
The live score is 0 players on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], out of 101 slots. Seven days back: an average of 1 players, a peak of 7. Peak activity over the last 48 hours came at 20:00 UTC, with an average of 4 players.
Connect
How do I join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
In the Rust console (F1) enter client.connect 195.60.166.227:30015. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://www.rust-gaming-nation.com/.
