Local Test Server
Offline 2.135.124.80:28015 checked 17h ago
Stats
- Players
- 0/ 15
- 0% full
- Slots
- 15open
- 15 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- 127
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 17h 17m
- since its last restart; the bar fills at a day
- Rank
- #6,425
- top 29%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Local Test Server?
The game generates a procedural map for Local Test Server: size 3,750, seed 12345. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Local Test Server?
The name of Local Test Server carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Local Test Server?
The record of Local Test Server's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 22 days 11 hours.
Lists and filters
What do the server tags on Local Test Server mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): Slot count: 15; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under Local Test Server. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Local Test Server?
Best modded Rust servers are the Rust Leaderboard lists that include Local Test Server. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
Server details
Which Rust version is Local Test Server running?
The build behind Local Test Server: Rust network protocol 2635 and build 168909 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is Local Test Server up right now, and how steady is it?
Player one, Local Test Server is offline as you read this, last spotted 17 hours ago. The uptime figure puts the last restart at roughly 17 hours ago. It was up 10% of the time over the last 7 full days: 16 of 168 hours on. The first record Rust Leaderboard has of it is 17 October 2026.
How well does Local Test Server perform?
The 48-hour average is 123 server fps; the floor was 94. At its peak the world carried 80,191 entities: buildings, deployables and the rest. The top memory figure was 2,330 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Local Test Server hosted?
Nothing about a region is published by Local Test Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 2.135.124.80:28015.
The crowd
Where does Local Test Server sit on the leaderboard?
Player hours for the week place Local Test Server at #6,425, in the top 29% of every ranked server.
How many players are on Local Test Server right now?
Local Test Server is offline at the moment; the last sighting was 17 hours ago. 1 was the high point over seven days, with 1 players on average. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
Connect
How do I join Local Test Server?
Type client.connect 2.135.124.80:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.