IKS[211 Devblog]
Offline 201.58.183.173:27015 checked 1d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,327
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] carries no gather rate. The group limit goes unpublished. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Anti-cheat is off: VAC is disabled.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 28 hours is how long the current world has been up.
Tags
What do the server tags on IKS[211 Devblog] mean?
mp10 (Max players): It holds 10 slots; v2164 (Protocol): Join only if your game is on protocol 2164; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): This is Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are the tags IKS[211 Devblog] publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Last wipe: In the last 3 days are the filters that surface it on the server list.
Server facts
Which Rust version is IKS[211 Devblog] running?
Rust network protocol 2164 on Windows is the version IKS[211 Devblog] runs. Steam updates your game so it sits on the same protocol needed to join.
Is IKS[211 Devblog] online right now, and how steady has it been?
Player one, IKS[211 Devblog] is offline as you read this, last spotted 24 hours ago. Rust Leaderboard logged it for the first time on 28 October 2026.
Where in the world is IKS[211 Devblog] hosted?
No region is published by IKS[211 Devblog]. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 201.58.183.173:27015.
Player count
Where does IKS[211 Devblog] sit on the leaderboard?
Player hours for the week place IKS[211 Devblog] at #15,327, in the top 69% of every ranked server.
How many players are on IKS[211 Devblog] right now?
Right now IKS[211 Devblog] is not online, and its last appearance was 24 hours ago. Over seven days, players averaged 0.
How to join
How do I join IKS[211 Devblog]?
Type client.connect 201.58.183.173:27015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.