private events
Online 203.16.163.198:26595 checked 10m ago
Stats
- Players
- 0/ 70
- 0% full
- Slots
- 70open
- 70 max players
- 7-day avg
- 1
- 7-day average · peak 48
- FPS
- 132
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 5h
- since its last restart; the bar fills at a day
- Rank
- #3,503
- top 16%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:05 UTC2d ago | 48 | – | running | 0 |
| Fri 23 Oct, 14:32 UTC5d ago | 2 | held half | 3.1 days | 0 |
| Mon 19 Oct, 16:56 UTC9d ago | 1 | held half | 3.9 days | 0 |
| Wed 7 Oct, 13:23 UTC22d ago | 3 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on private events?
The game generates a procedural map for private events: size 3,500, seed 1862422565. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on private events?
The name of private events carries no gather rate. Groups reach 60 players at most. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on private events?
No next wipe can be pinned down on private events, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 2 days 21 hours.
What happens on private events when wipe day arrives?
Its recent wipes drew an average of 17 players at peak. On the latest wipe, 25 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 67% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.
Lists and filters
What do the server tags on private events mean?
The server browser reads these tags from private events: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): It holds 70 slots; ts60 (Group limit): The team size limit is 60; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include private events?
private events appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
Which Rust version is private events running?
The build behind private events: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is private events online right now, and how steady has it been?
Right now the lights are on at private events. The uptime figure puts the last restart at roughly 29 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does private events perform?
The 48-hour average is 123 server fps; the floor was 79. Buildings, deployables and all the rest of the world took the entity count as high as 69,669. It drew up to 4,475 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is private events hosted?
Nothing about a region is published by private events. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 203.16.163.198:26595 is its address.
Player count
Where does private events sit in the rankings?
Player hours over seven days put private events at #3,503, among the top 16% of ranked servers.
How many players are on private events right now?
The live score is 0 players on private events, out of 70 slots. 48 was the high point over seven days, with 1 players on average. In the last 48 hours, 19:00 UTC drew the highest average: 29 players.
Getting in
How do I join private events?
In the Rust console (F1) enter client.connect 203.16.163.198:26595. Launch Rust from this page instead and it opens the game through Steam and joins for you.