PRIVATE (Test)
Online 203.16.163.49:29442 checked 9m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 115
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3h 12m
- since its last restart; the bar fills at a day
- Rank
- #15,284
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:59 UTC12h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on PRIVATE (Test)?
PRIVATE (Test) runs a procedural map of size 4,500 with seed 50000, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on PRIVATE (Test)?
No gather rate appears in the name of PRIVATE (Test). The game's default applies: groups of 8 players at most. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on PRIVATE (Test)?
The record of PRIVATE (Test)'s wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 12 hours.
Tag guide
What do the server tags on PRIVATE (Test) mean?
The server browser reads these tags from PRIVATE (Test): gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include PRIVATE (Test)?
Best modded Rust servers are the Rust Leaderboard lists that include PRIVATE (Test). You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
Which Rust version is PRIVATE (Test) on?
Rust network protocol 2635 and build 168909 on Linux is the version PRIVATE (Test) runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is PRIVATE (Test) up right now, and how steady is it?
Right now the lights are on at PRIVATE (Test). About 3 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 11 of 168 hours, 7% of the time. Rust Leaderboard logged it for the first time on 24 September 2026.
How well does PRIVATE (Test) perform?
126 server fps on average across the last 48 hours, never dropping below 92. Buildings, deployables and all the rest of the world took the entity count as high as 117,293. It drew up to 3,985 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is PRIVATE (Test) hosted?
Nothing about a region is published by PRIVATE (Test). Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 203.16.163.49:29442.
Population
Where does PRIVATE (Test) sit in the rankings?
Player hours for the week place PRIVATE (Test) at #15,284, in the top 69% of every ranked server.
How many players are on PRIVATE (Test) right now?
The live score is 0 players on PRIVATE (Test), out of 40 slots. Over seven days, players averaged 0.
How to join
How do I join PRIVATE (Test)?
In the Rust console (F1) enter client.connect 203.16.163.49:29442. Launch Rust from this page instead and it opens the game through Steam and joins for you.