1UP
11776servers on
Hi-score
67745players now
2UP
197fresh wipes · 3h
Player select Out

dev

Offline 203.94.34.210:28015 checked 24d ago

moddedoxide

Stats

Players
0/ 1
0% full
Slots
1open
1 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,988
top 71%
Last wipe · new game
34d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 10:25 UTC28d ago 2 – running 0
Tue 29 Sep, 07:13 UTC30d ago 1 held half 2.1 days 0
Mon 28 Sep, 03:01 UTC31d ago 1 – 1.2 days 0
Fri 25 Sep, 18:20 UTC33d ago 1 halved by day 1 2.4 days 0
Thu 24 Sep, 16:08 UTC34d ago 1 – 1.1 days 1
Tue 22 Sep, 19:01 UTC36d ago 1 – 1.9 days 0
Mon 21 Sep, 17:02 UTC37d ago 1 – 1.1 days 1
Sun 20 Sep, 20:21 UTC38d ago 1 – 0.9 days 0
Wed 16 Sep, 14:50 UTC42d ago 1 halved by day 2 4.2 days 0
Tue 15 Sep, 12:25 UTC44d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
163 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
75 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

Quick answers

from the figures on this page

How it plays

What are the rules and settings on dev?

The name of dev carries no gather rate. Groups reach 100 players at most. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on dev?

dev wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 34 days 18 hours.

What happens on dev when wipe day arrives?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 50% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.

Tag guide

What do the server tags on dev mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts100 (Group limit): You can have up to 100 per team; v2634 (Protocol): Join only if your game is on protocol 2634; cs166465 (Build): The game build is 166465; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under dev. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include dev?

dev appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

About the server

Which Rust version is dev on?

Rust network protocol 2634 and build 166465 on Windows is the version dev runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is dev up right now, and how steady is it?

No sign of dev right now, with 24 days 5 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. The first record Rust Leaderboard has of it is 13 September 2026.

Where in the world is dev hosted?

On region, dev publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 203.94.34.210:28015.

Player count

Where does dev sit in the rankings?

Player hours for the week place dev at #15,988, in the top 71% of every ranked server.

How many players are on dev right now?

dev is offline at the moment; the last sighting was 24 days 5 hours ago.

Connect

How do I join dev?

Type client.connect 203.94.34.210:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts100
Group limit You can have up to 100 per team.
v2634
Protocol Join only if your game is on protocol 2634.
cs166465
Build The game build is 166465.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.