echostore local test
Offline 204.93.237.12:28315 checked 6d ago
Stats
- Players
- 0/ 5
- 0% full
- Slots
- 5open
- 5 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,396
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:53 UTC6d ago | 0 | – | running | 0 |
| Wed 21 Oct, 08:35 UTC7d ago | 0 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on echostore local test?
The game generates a procedural map for echostore local test.
What are the rules and settings on echostore local test?
No gather rate appears in the name of echostore local test. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC is off, Valve's anti-cheat.
Wipe days
What is the wipe schedule on echostore local test?
echostore local test has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 6 days 10 hours.
What happens on echostore local test when wipe day arrives?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours in.
Lists and filters
What do the server tags on echostore local test mean?
gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags echostore local test publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include echostore local test?
Best modded Rust servers are the Rust Leaderboard lists that include echostore local test. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is echostore local test on?
The build behind echostore local test: Rust network protocol 2634 and build 167781 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is echostore local test up right now, and how steady is it?
echostore local test is down this moment; the last signal came 6 days 10 hours ago. It was up 0% of the time over the last 6 full days: 0 of 144 hours on. 21 October 2026 is when Rust Leaderboard first logged it.
Where in the world is echostore local test hosted?
No region is published by echostore local test. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 204.93.237.12:28315.
Population
Where does echostore local test sit on the leaderboard?
Player hours for the week place echostore local test at #15,396, in the top 69% of every ranked server.
How many players are on echostore local test right now?
No connection to echostore local test: it is offline now, with the last check 6 days 10 hours ago. Over seven days, players averaged 0.
Getting in
How do I join echostore local test?
Type client.connect 204.93.237.12:28315 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.