Souls.one_testing grounds
Offline 208.115.248.156:28080 checked 16d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,394
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC29d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:16 UTC44d ago | 2 | halved by day 2 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Souls.one_testing grounds?
Souls.one_testing grounds runs a procedural map of size 1,622 with seed 745503023, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Souls.one_testing grounds?
No gather rate appears in the name of Souls.one_testing grounds. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is off, Valve's anti-cheat.
Reset times
What is the wipe schedule on Souls.one_testing grounds?
The record of Souls.one_testing grounds's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 29 days 21 hours.
What happens on Souls.one_testing grounds when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 2.
Tag guide
What do the server tags on Souls.one_testing grounds mean?
The server browser reads these tags from Souls.one_testing grounds: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs163493 (Build): It runs game build 163493; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Souls.one_testing grounds?
These Rust Leaderboard lists count Souls.one_testing grounds among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
About the server
Which Rust version is Souls.one_testing grounds on?
Rust network protocol 2633 and build 163493 on Windows is the version Souls.one_testing grounds runs. Steam updates your game so it sits on the same protocol needed to join.
Is Souls.one_testing grounds up right now, and how steady is it?
Souls.one_testing grounds is down this moment; the last signal came 16 days 6 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
Where in the world is Souls.one_testing grounds hosted?
No region is published by Souls.one_testing grounds. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 208.115.248.156:28080.
Player count
Where does Souls.one_testing grounds sit on the leaderboard?
Player hours over seven days put Souls.one_testing grounds at #15,394, among the top 71% of ranked servers.
How many players are on Souls.one_testing grounds right now?
No connection to Souls.one_testing grounds: it is offline now, with the last check 16 days 6 hours ago.
Getting in
How do I join Souls.one_testing grounds?
In the Rust console (F1) enter client.connect 208.115.248.156:28080. Launch Rust from this page instead and it opens the game through Steam and joins for you.