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Hi-score
61329players now
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177fresh wipes · 3h
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[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 11m ago

moddedoxide

Stats

Players
0/ 2
0% full
Slots
2open
2 max players
7-day avg
0
7-day average · peak –
FPS
216
server frames a second, the latest hour; the bar fills at 60
Uptime
10d 11h
since its last restart; the bar fills at a day
Rank
#15,262
top 69%
Last wipe · new game
29d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC29d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
4 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
207 / 215

Quick answers

from the figures on this page

Settings and map

Which map is loaded on [GNG] Development Server | Staging & Plugin Testing?

The game generates a procedural map for [GNG] Development Server | Staging & Plugin Testing: size 3,000, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?

[GNG] Development Server | Staging & Plugin Testing says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?

Too few of [GNG] Development Server | Staging & Plugin Testing's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 29 days 5 hours.

What happens on [GNG] Development Server | Staging & Plugin Testing when wipe day arrives?

At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe topped out 11 hours in.

Tag guide

What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166406 (Build): It runs game build 166406; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under [GNG] Development Server | Staging & Plugin Testing. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include [GNG] Development Server | Staging & Plugin Testing?

[GNG] Development Server | Staging & Plugin Testing appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.

Server details

Which Rust version is [GNG] Development Server | Staging & Plugin Testing on?

Rust network protocol 2634 and build 166406 on Windows is the version [GNG] Development Server | Staging & Plugin Testing runs. Steam updates your game so it sits on the same protocol needed to join.

Is [GNG] Development Server | Staging & Plugin Testing up right now, and how steady is it?

Player one, [GNG] Development Server | Staging & Plugin Testing is online as you read this. The uptime figure puts the last restart at roughly 10 days 11 hours ago. The last 7 full days saw it online for 143 of 168 hours, 85% of the time. The first record Rust Leaderboard has of it is 13 September 2026.

How well does [GNG] Development Server | Staging & Plugin Testing perform?

The 48-hour average is 205 server fps; the floor was 186. Buildings, deployables and all the rest of the world took the entity count as high as 47,230. Memory use peaked at 4,350 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is [GNG] Development Server | Staging & Plugin Testing hosted?

Nothing about a region is published by [GNG] Development Server | Staging & Plugin Testing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 208.73.203.30:7781.

Player count

Where does [GNG] Development Server | Staging & Plugin Testing sit on the leaderboard?

Player hours over seven days put [GNG] Development Server | Staging & Plugin Testing at #15,262, among the top 69% of ranked servers.

How many players are on [GNG] Development Server | Staging & Plugin Testing right now?

The live score is 0 players on [GNG] Development Server | Staging & Plugin Testing, out of 2 slots. Its average over the past week is 0 players.

Connect

How do I join [GNG] Development Server | Staging & Plugin Testing?

Type client.connect 208.73.203.30:7781 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://www.greatnorthgaming.com is its website.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp2
Max players The server has 2 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166406
Build It runs game build 166406.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.