Server_217_DevBlog
Offline 212.110.152.61:28015 checked 9d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,347
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC30d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC32d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC33d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Server_217_DevBlog?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
What are the rules and settings on Server_217_DevBlog?
Server_217_DevBlog says nothing in its name about a gather rate. Nothing is published about a group cap. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. VAC is off, Valve's anti-cheat.
Reset times
What is the wipe schedule on Server_217_DevBlog?
No next wipe can be pinned down on Server_217_DevBlog, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 30 days 5 hours is how long the current world has been up.
What happens on Server_217_DevBlog when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
Lists and filters
What do the server tags on Server_217_DevBlog mean?
The server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to join; oxide (Oxide): It runs Oxide (uMod), a framework for plugins; modded (Modded): Modded listing: settings or plugins change how it plays; h5e7466bf (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; stok (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Server_217_DevBlog?
These Rust Leaderboard lists count Server_217_DevBlog among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded.
About the server
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. Steam updates your game so it sits on the same protocol needed to join.
Is Server_217_DevBlog online right now, and how steady has it been?
No sign of Server_217_DevBlog right now, with 9 days 5 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 26 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Server_217_DevBlog hosted?
No region is published by Server_217_DevBlog. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 212.110.152.61:28015.
The crowd
Where does Server_217_DevBlog sit on the leaderboard?
Player hours over seven days put Server_217_DevBlog at #15,347, among the top 70% of ranked servers.
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog is offline at the moment; the last sighting was 9 days 5 hours ago.
Getting in
How do I join Server_217_DevBlog?
Type client.connect 212.110.152.61:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.