TroubleChute
Offline 212.3.128.35:28015 checked 37d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,224
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. The game's default applies: groups of 8 players at most. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on TroubleChute?
The record of TroubleChute's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 51 days 6 hours.
Tag guide
What do the server tags on TroubleChute mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins are listed under TroubleChute. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include TroubleChute?
Best modded Rust servers are the Rust Leaderboard lists that include TroubleChute. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.
Server details
Which Rust version is TroubleChute running?
Rust network protocol 2633 and build 164530 on Windows is the version TroubleChute runs. Matching the protocol is what joining needs; Steam handles the update.
Is TroubleChute online right now, and how steady has it been?
Player one, TroubleChute is offline as you read this, last spotted 37 days 6 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 20 September 2026.
Where in the world is TroubleChute hosted?
On region, TroubleChute publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 212.3.128.35:28015.
Player count
Where does TroubleChute sit in the rankings?
Player hours for the week place TroubleChute at #13,224, in the top – of every ranked server.
How many players are on TroubleChute right now?
No connection to TroubleChute: it is offline now, with the last check 37 days 6 hours ago.
How to join
How do I join TroubleChute?
Type client.connect 212.3.128.35:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.