4Netplayers-5400HalleinGoesRust
Online 213.202.203.53:28015 checked 11m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 29
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3h 28m
- since its last restart; the bar fills at a day
- Rank
- #5,708
- top 26%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC20d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on 4Netplayers-5400HalleinGoesRust?
Size 4,500 and seed 1234567890 define the game-generated procedural map on 4Netplayers-5400HalleinGoesRust. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on 4Netplayers-5400HalleinGoesRust?
4Netplayers-5400HalleinGoesRust says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on 4Netplayers-5400HalleinGoesRust?
The record of 4Netplayers-5400HalleinGoesRust's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 20 days 18 hours is how long the current world has been up.
What happens on 4Netplayers-5400HalleinGoesRust when wipe day arrives?
The average peak across its recent wipes is 3 players. On the latest wipe, 25 hours in, the crowd hit its peak.
Tag guide
What do the server tags on 4Netplayers-5400HalleinGoesRust mean?
The server browser reads these tags from 4Netplayers-5400HalleinGoesRust: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include 4Netplayers-5400HalleinGoesRust?
These Rust Leaderboard lists count 4Netplayers-5400HalleinGoesRust among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is 4Netplayers-5400HalleinGoesRust running?
The build behind 4Netplayers-5400HalleinGoesRust: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is 4Netplayers-5400HalleinGoesRust online right now, and how steady has it been?
Player one, 4Netplayers-5400HalleinGoesRust is online as you read this. Going by the uptime it reports, the last restart was about 3 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 6 October 2026.
How well does 4Netplayers-5400HalleinGoesRust perform?
29 server fps on average across the last 48 hours, never dropping below 25. At its peak the world carried 764,288 entities: buildings, deployables and the rest. It drew up to 8,913 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is 4Netplayers-5400HalleinGoesRust hosted?
On region, 4Netplayers-5400HalleinGoesRust publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 213.202.203.53:28015.
Population
Where does 4Netplayers-5400HalleinGoesRust sit on the leaderboard?
Player hours for the week place 4Netplayers-5400HalleinGoesRust at #5,708, in the top 26% of every ranked server.
How many players are on 4Netplayers-5400HalleinGoesRust right now?
0 players fill 10 slots on 4Netplayers-5400HalleinGoesRust right now. 3 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 15:00 UTC, with an average of 1 players.
Getting in
How do I join 4Netplayers-5400HalleinGoesRust?
Type client.connect 213.202.203.53:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.