Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 12m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 8h 13m
- since its last restart; the bar fills at a day
- Rank
- #4,245
- top 19%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Dannabell@4Netplayers?
Dannabell@4Netplayers runs a procedural map of size 5,000 with seed 523218427, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Dannabell@4Netplayers?
Dannabell@4Netplayers says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on Dannabell@4Netplayers?
Wipes on Dannabell@4Netplayers come once a month, with the force wipe and no other. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 28 days 2 hours is how long the current world has been up.
What happens on Dannabell@4Netplayers when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 1 hours in, the crowd hit its peak.
Tag guide
What do the server tags on Dannabell@4Netplayers mean?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags Dannabell@4Netplayers publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Dannabell@4Netplayers?
These Rust Leaderboard lists count Dannabell@4Netplayers among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is Dannabell@4Netplayers on?
The build behind Dannabell@4Netplayers: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Dannabell@4Netplayers up right now, and how steady is it?
Dannabell@4Netplayers is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 8 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Dannabell@4Netplayers perform?
30 server fps on average across the last 48 hours, never dropping below 28. At its peak the world carried 148,924 entities: buildings, deployables and the rest. Memory use peaked at 3,925 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Dannabell@4Netplayers hosted?
On region, Dannabell@4Netplayers publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 213.202.205.23:21300.
The crowd
Where does Dannabell@4Netplayers sit on the leaderboard?
Player hours over seven days put Dannabell@4Netplayers at #4,245, among the top 19% of ranked servers.
How many players are on Dannabell@4Netplayers right now?
0 players fill 10 slots on Dannabell@4Netplayers right now. Seven days back: an average of 0 players, a peak of 1. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
Connect
How do I join Dannabell@4Netplayers?
In the Rust console (F1) enter client.connect 213.202.205.23:21300. Launch Rust from this page instead and it opens the game through Steam and joins for you.