4Netplayers Rust Server
Online 213.202.205.35:21200 checked 10m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 19h 28m
- since its last restart; the bar fills at a day
- Rank
- #6,360
- top 29%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on 4Netplayers Rust Server?
Size 4,000 and seed 1234567890 define the game-generated procedural map on 4Netplayers Rust Server. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on 4Netplayers Rust Server?
Too few of 4Netplayers Rust Server's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 3 days 10 hours.
Tag guide
What do the server tags on 4Netplayers Rust Server mean?
The server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include 4Netplayers Rust Server?
4Netplayers Rust Server appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is 4Netplayers Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is 4Netplayers Rust Server up right now, and how steady is it?
Right now the lights are on at 4Netplayers Rust Server. About 19 hours ago is when it last restarted, judged by the uptime it reports. Of the 72 hours in the last 3 full days it was up for 72, or 100%. The first record Rust Leaderboard has of it is 24 October 2026.
How well does 4Netplayers Rust Server perform?
30 server fps on average across the last 48 hours, never dropping below 28. Buildings, deployables and all the rest of the world took the entity count as high as 90,177. It drew up to 2,615 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is 4Netplayers Rust Server hosted?
No region is published by 4Netplayers Rust Server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 213.202.205.35:21200 is its address.
Population
Where does 4Netplayers Rust Server sit in the rankings?
Player hours for the week place 4Netplayers Rust Server at #6,360, in the top 29% of every ranked server.
How many players are on 4Netplayers Rust Server right now?
On 4Netplayers Rust Server, 0 players are in and 10 slots are on the board. Its average over the past week is 0 players, peaking at 1. In the last 48 hours, 17:00 UTC drew the highest average: 1 players.
Getting in
How do I join 4Netplayers Rust Server?
In the Rust console (F1) enter client.connect 213.202.205.35:21200. Launch Rust from this page instead and it opens the game through Steam and joins for you.