RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 10m ago
Stats
- Players
- 0/ 101
- 0% full
- Slots
- 101open
- 101 max players
- 7-day avg
- 1
- 7-day average · peak 4
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6h 59m
- since its last restart; the bar fills at a day
- Rank
- #3,704
- top 17%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:47 UTC, in 7h. Every Friday at 14:47 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW28d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 86329953, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] carries a 50x gather rate, as its title advertises. 8 players is the group cap, unchanged from the game's default. roleplay is the mode, jobs, towns and rules for roleplay. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Wipes on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:47 UTC. Come Friday 30 October at 14:47 UTC, its next wipe is due. This world has been running since 6 days 16 hours. Its tags carry a wipe schedule of once a week.
What happens on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Its recent wipes drew an average of 5 players at peak. The crowd on the latest wipe topped out 22 hours in. 60% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.5.
Lists and filters
What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): It holds 101 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A wipe each week; ^r (Roleplay): This server is for roleplay; ^p (PvE): Player combat is off; the world itself is the threat; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): Carbon is the plugin framework in use are listed under RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
10x+ Rust servers: the high scores, Best modded Rust servers, Rust PvE servers leaderboard, Rust roleplay leaderboard and Rust zombie servers, ranked live are the Rust Leaderboard lists that include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x are the filters that surface it on the server list.
Server details
Which Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is the version RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates your game so it sits on the same protocol needed to join.
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online right now, and how steady has it been?
Right now the lights are on at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. About 6 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] perform?
Averaged over the last 48 hours, server fps was 29, with a low of 5. At its peak the world carried 162,634 entities: buildings, deployables and the rest. It drew up to 4,851 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] hosted?
Nothing about a region is published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 216.39.240.13:28029.
Player count
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Player hours for the week place RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,704, in the top 17% of every ranked server.
How many players are on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] right now?
The live score is 0 players on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], out of 101 slots. Seven days back: an average of 1 players, a peak of 4. In the last 48 hours, 15:00 UTC drew the highest average: 3 players.
Connect
How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Type client.connect 216.39.240.13:28029 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://www.rust-gaming-nation.com/.
