Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 9m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 20
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 11h 59m
- since its last restart; the bar fills at a day
- Rank
- #7,840
- top 35%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Wednesday 4 November, 00:36 UTC, in 5d 1h. Every 5 days 3 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 22:06 UTC1h ago | – | – | running | 0 |
| Sun 25 Oct, 00:55 UTC4d ago | 2 | – | – | 0 |
| Mon 19 Oct, 17:13 UTC10d ago | 1 | held half | 5.3 days | 0 |
| Wed 14 Oct, 14:43 UTC15d ago | 1 | held half | 5.1 days | 0 |
| Thu 8 Oct, 15:24 UTC21d ago | 1 | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 19:03 UTC22d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC24d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC24d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC29d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC34d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC38d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC39d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC45d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Zombie Land - TEST 1?
Size 4,096 and seed 1337 define the game-generated procedural map on Zombie Land - TEST 1. Same size, same seed, same map, viewable on RustMaps from this page. Its name for the map: Custom Map.
What are the rules and settings on Zombie Land - TEST 1?
The name of Zombie Land - TEST 1 carries no gather rate. The limit on a group is 14 players. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Zombie Land - TEST 1?
The recent gap between wipes on Zombie Land - TEST 1 is about 4.1 days. Come Wednesday 4 November at 00:36 UTC, its next wipe is due. 1 hours is how long the current world has been up.
What happens on Zombie Land - TEST 1 when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 50% of recent wipes. The wipes that did not hold saw the count dip below half by day 3.
Tags
Who is behind Zombie Land - TEST 1?
The same operator most likely runs them all: Zombie Land - TEST 1 publishes a zombieland.io hostname, as do 2 other servers we track.
What do the server tags on Zombie Land - TEST 1 mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts14 (Group limit): You can have up to 14 per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $rus4 (Region code): Region code: us4; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags Zombie Land - TEST 1 publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Zombie Land - TEST 1?
Zombie Land - TEST 1 appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust zombie servers, ranked live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
Which Rust version is Zombie Land - TEST 1 on?
Rust network protocol 2635 and build 168909 on Windows is what Zombie Land - TEST 1 runs. Steam updates your game so it sits on the same protocol needed to join.
Is Zombie Land - TEST 1 up right now, and how steady is it?
Right now the lights are on at Zombie Land - TEST 1. Going by the uptime it reports, the last restart was about 11 hours ago. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Zombie Land - TEST 1 perform?
Averaged over the last 48 hours, server fps was 20, with a low of 20. Up to 115,738 entities were in play, buildings and deployables among them. Memory use peaked at 4,283 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Zombie Land - TEST 1 hosted?
There is no region published by Zombie Land - TEST 1; the region code it gives is us4. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 216.39.241.162:28025 is its address.
Player count
Where does Zombie Land - TEST 1 sit in the rankings?
Player hours for the week place Zombie Land - TEST 1 at #7,840, in the top 35% of every ranked server.
How many players are on Zombie Land - TEST 1 right now?
On Zombie Land - TEST 1, 0 players are in and 50 slots are on the board. Seven days back: an average of 0 players, a peak of 2. In the last 48 hours, 15:00 UTC drew the highest average: 1 players.
Getting in
How do I join Zombie Land - TEST 1?
In the Rust console (F1) enter client.connect 216.39.241.162:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you. http://Zombieland.io is its website.